forked from cafeberry/cafeberry
chore: cleanup names
This commit is contained in:
@@ -1344,16 +1344,16 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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}
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// Process delayed actions
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eXuiServerAction eAction;
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eUIServerAction eAction;
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LPVOID param;
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for(int i=0;i<XUSER_MAX_COUNT;i++)
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{
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eAction = app.GetXuiServerAction(i);
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param = app.GetXuiServerActionParam(i);
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eAction = app.GetUIServerAction(i);
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param = app.GetUIServerActionParam(i);
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switch(eAction)
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{
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case eXuiServerAction_AutoSaveGame:
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case eUIServerAction_AutoSaveGame:
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#if defined(_XBOX_ONE) || defined(__ORBIS__)
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{
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PIXBeginNamedEvent(0,"Autosave");
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@@ -1402,7 +1402,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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}
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break;
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#endif
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case eXuiServerAction_SaveGame:
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case eUIServerAction_SaveGame:
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app.EnterSaveNotificationSection();
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if (players != NULL)
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{
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@@ -1418,7 +1418,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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// with the data from the nethers leveldata.
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// Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
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ServerLevel *level = levels[levels.length - 1 - j];
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level->save(true, Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
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level->save(true, Minecraft::GetInstance()->progressRenderer, (eAction==eUIServerAction_AutoSaveGame));
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players->broadcastAll( shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(33 + (j*33) ) ) );
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}
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@@ -1426,11 +1426,11 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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{
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saveGameRules();
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levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
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levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction==eUIServerAction_AutoSaveGame));
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}
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app.LeaveSaveNotificationSection();
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break;
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case eXuiServerAction_DropItem:
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case eUIServerAction_DropItem:
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// Find the player, and drop the id at their feet
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{
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shared_ptr<ServerPlayer> player = players->players.at(0);
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@@ -1438,7 +1438,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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player->drop( shared_ptr<ItemInstance>( new ItemInstance(id, 1, 0 ) ) );
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}
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break;
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case eXuiServerAction_SpawnMob:
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case eUIServerAction_SpawnMob:
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{
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shared_ptr<ServerPlayer> player = players->players.at(0);
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eINSTANCEOF factory = (eINSTANCEOF)((size_t)param);
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@@ -1448,38 +1448,38 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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player->level->addEntity(mob);
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}
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break;
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case eXuiServerAction_PauseServer:
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case eUIServerAction_PauseServer:
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m_isServerPaused = ( (size_t) param == TRUE );
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if( m_isServerPaused )
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{
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m_serverPausedEvent->Set();
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}
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break;
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case eXuiServerAction_ToggleRain:
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case eUIServerAction_ToggleRain:
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{
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bool isRaining = levels[0]->getLevelData()->isRaining();
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levels[0]->getLevelData()->setRaining(!isRaining);
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levels[0]->getLevelData()->setRainTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
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}
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break;
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case eXuiServerAction_ToggleThunder:
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case eUIServerAction_ToggleThunder:
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{
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bool isThundering = levels[0]->getLevelData()->isThundering();
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levels[0]->getLevelData()->setThundering(!isThundering);
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levels[0]->getLevelData()->setThunderTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
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}
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break;
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case eXuiServerAction_ServerSettingChanged_Gamertags:
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case eUIServerAction_ServerSettingChanged_Gamertags:
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players->broadcastAll( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_OPTIONS, app.GetGameHostOption(eGameHostOption_Gamertags)) ) );
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break;
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case eXuiServerAction_ServerSettingChanged_BedrockFog:
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case eUIServerAction_ServerSettingChanged_BedrockFog:
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players->broadcastAll( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, app.GetGameHostOption(eGameHostOption_All)) ) );
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break;
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case eXuiServerAction_ServerSettingChanged_Difficulty:
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case eUIServerAction_ServerSettingChanged_Difficulty:
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players->broadcastAll( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_DIFFICULTY, Minecraft::GetInstance()->options->difficulty) ) );
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break;
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case eXuiServerAction_ExportSchematic:
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case eUIServerAction_ExportSchematic:
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#ifndef _CONTENT_PACKAGE
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app.EnterSaveNotificationSection();
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@@ -1510,7 +1510,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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app.LeaveSaveNotificationSection();
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#endif
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break;
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case eXuiServerAction_SetCameraLocation:
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case eUIServerAction_SetCameraLocation:
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#ifndef _CONTENT_PACKAGE
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{
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DebugSetCameraPosition *pos = (DebugSetCameraPosition *)param;
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@@ -1533,7 +1533,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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break;
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}
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app.SetXuiServerAction(i,eXuiServerAction_Idle);
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app.SetUIServerAction(i,eUIServerAction_Idle);
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}
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Sleep(1);
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