forked from cafeberry/cafeberry
chore: cleanup names
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@@ -1215,7 +1215,7 @@ void Minecraft::run_middle()
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{
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// if the pause menu is up for the primary player, don't autosave
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// If saving isn't disabled, and the main player has a app action running , or has any crafting or containers open, don't autosave
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if(!StorageManager.GetSaveDisabled() && (app.GetXuiAction(ProfileManager.GetPrimaryPad())==eAppAction_Idle) )
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if(!StorageManager.GetSaveDisabled() && (app.GetUIAction(ProfileManager.GetPrimaryPad())==eAppAction_Idle) )
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{
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if(!ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) && !ui.IsIgnoreAutosaveMenuDisplayed(ProfileManager.GetPrimaryPad()))
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{
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@@ -1660,7 +1660,6 @@ void Minecraft::run_middle()
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if(i!=0)
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{
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InputManager.Tick();
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app.HandleButtonPresses();
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}
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ticks++;
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@@ -1784,7 +1783,7 @@ void Minecraft::run_middle()
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RenderManager.InternalScreenCapture();
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#endif
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// check to see if we need to capture a screenshot for the save game thumbnail
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switch(app.GetXuiAction(i))
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switch(app.GetUIAction(i))
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{
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case eAppAction_ExitWorldCapturedThumbnail:
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case eAppAction_SaveGameCapturedThumbnail:
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@@ -1813,7 +1812,7 @@ void Minecraft::run_middle()
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// Do we need to capture a screenshot for a social post?
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for( int i = 0; i < XUSER_MAX_COUNT; i++ )
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{
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if(app.GetXuiAction(i)==eAppAction_SocialPostScreenshot)
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if(app.GetUIAction(i)==eAppAction_SocialPostScreenshot)
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{
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app.CaptureScreenshot(i);
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}
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@@ -3638,7 +3637,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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// printf("Input Detected!\n");
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//
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// // see if we can react to this
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// if(app.GetXuiAction(iPad)==eAppAction_Idle)
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// if(app.GetUIAction(iPad)==eAppAction_Idle)
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// {
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// app.SetAction(iPad,eAppAction_DebugText,(LPVOID)wchInput);
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// }
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