chore: cleanup names

This commit is contained in:
2026-09-06 19:08:30 -04:00
parent 7b4821d329
commit afbd3fef00
36 changed files with 202 additions and 251 deletions
+1 -4
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@@ -1335,10 +1335,7 @@ void GameRenderer::renderLevel(float a, __int64 until)
// 4J Stu - When rendering entities, in the end if the dragon is hurt or we have a lot of entities we can end up wrapping
// our index into the temp Vec3 cache and overwrite the one that was storing the camera position
// Fix for #77745 - TU9: Content: Gameplay: Items and mobs not belonging to end world are disappearing when Enderdragon is damaged.
Vec3 *cameraPosTemp = cameraEntity->getPos(a);
cameraPos->x = cameraPosTemp->x;
cameraPos->y = cameraPosTemp->y;
cameraPos->z = cameraPosTemp->z;
Vec3 *cameraPos = cameraEntity->getPos(a);
levelRenderer->renderEntities(cameraPos, frustum, a);
#ifdef __PSVITA__
// AP - make sure we're using the Alpha cut out effect for particles