forked from cafeberry/cafeberry
chore: cleanup names
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@@ -152,7 +152,7 @@ HRESULT UIScene_PauseMenu::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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if( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 )
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{
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)TRUE);
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app.SetUIServerAction(ProfileManager.GetPrimaryPad(),eUIServerAction_PauseServer,(void *)TRUE);
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}
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TelemetryManager->RecordMenuShown(m_iPad, eUIScene_PauseMenu, 0);
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@@ -190,7 +190,7 @@ HRESULT UIScene_PauseMenu::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress*
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case BUTTON_PAUSE_RESUMEGAME:
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if( m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame() )
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{
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
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app.SetUIServerAction(ProfileManager.GetPrimaryPad(),eUIServerAction_PauseServer,(void *)FALSE);
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}
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app.CloseXuiScenes(pNotifyPressData->UserIndex);
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break;
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@@ -441,7 +441,7 @@ HRESULT UIScene_PauseMenu::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandle
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if( m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame() )
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{
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
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app.SetUIServerAction(ProfileManager.GetPrimaryPad(),eUIServerAction_PauseServer,(void *)FALSE);
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}
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CXuiSceneBase::PlayUISFX(eSFX_Back);
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@@ -477,7 +477,7 @@ HRESULT UIScene_PauseMenu::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandle
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bool bCanScreenshot = true;
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for(int j=0; j < XUSER_MAX_COUNT;++j)
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{
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if(app.GetXuiAction(j) == eAppAction_SocialPostScreenshot)
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if(app.GetUIAction(j) == eAppAction_SocialPostScreenshot)
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{
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bCanScreenshot = false;
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break;
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@@ -579,7 +579,7 @@ HRESULT UIScene_PauseMenu::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
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{
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if( m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame() )
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{
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
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app.SetUIServerAction(ProfileManager.GetPrimaryPad(),eUIServerAction_PauseServer,(void *)FALSE);
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}
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app.CloseXuiScenes(m_iPad);
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@@ -610,7 +610,7 @@ int UIScene_PauseMenu::BanGameDialogReturned(void *pParam,int iPad,C4JStorage::E
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if(result==C4JStorage::EMessage_ResultDecline)
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{
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// 4J Stu - Only do this if we are currently idle, don't want the (relatively) low priority ban task overriding something else
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if(app.GetXuiAction(iPad) == eAppAction_Idle) app.SetAction(iPad,eAppAction_BanLevel);
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if(app.GetUIAction(iPad) == eAppAction_Idle) app.SetAction(iPad,eAppAction_BanLevel);
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}
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return 0;
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}
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@@ -702,7 +702,7 @@ HRESULT UIScene_PauseMenu::OnDestroy()
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if( m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame() )
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{
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
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app.SetUIServerAction(ProfileManager.GetPrimaryPad(),eUIServerAction_PauseServer,(void *)FALSE);
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}
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return S_OK;
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@@ -974,11 +974,11 @@ int UIScene_PauseMenu::SaveWorldThreadProc( LPVOID lpParameter )
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bool bAutosave=(bool)lpParameter;
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if(bAutosave)
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{
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_AutoSaveGame);
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app.SetUIServerAction(ProfileManager.GetPrimaryPad(),eUIServerAction_AutoSaveGame);
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}
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else
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{
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SaveGame);
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app.SetUIServerAction(ProfileManager.GetPrimaryPad(),eUIServerAction_SaveGame);
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}
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// Share AABB & Vec3 pools with default (main thread) - should be ok as long as we don't tick the main thread whilst this thread is running
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@@ -994,7 +994,7 @@ int UIScene_PauseMenu::SaveWorldThreadProc( LPVOID lpParameter )
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{
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app.SetGameStarted(false);
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while( app.GetXuiServerAction(ProfileManager.GetPrimaryPad() ) != eXuiServerAction_Idle && !MinecraftServer::serverHalted() )
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while( app.GetUIServerAction(ProfileManager.GetPrimaryPad() ) != eUIServerAction_Idle && !MinecraftServer::serverHalted() )
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{
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Sleep(10);
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}
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