chore: cleanup names

This commit is contained in:
str1k3r committed 2026-09-06 19:08:30 -04:00
1 parent 7b4821d329
commit afbd3fef00
36 files changed
+202 -251

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+1 -1
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@@ -170,7 +170,7 @@ void IUIScene_HUD::updateFrameTick()
}
SetOpacity(fVal);
bool bDisplayGui=app.GetGameStarted() && !ui.GetMenuDisplayed(iPad) && !(app.GetXuiAction(iPad)==eAppAction_AutosaveSaveGameCapturedThumbnail) && app.GetGameSettings(iPad,eGameSetting_DisplayHUD)!=0;
bool bDisplayGui=app.GetGameStarted() && !ui.GetMenuDisplayed(iPad) && !(app.GetUIAction(iPad)==eAppAction_AutosaveSaveGameCapturedThumbnail) && app.GetGameSettings(iPad,eGameSetting_DisplayHUD)!=0;
if(bDisplayGui && pMinecraft->localplayers[iPad] != NULL)
{
SetVisible(true);
@@ -354,11 +354,11 @@ int IUIScene_PauseMenu::SaveWorldThreadProc( LPVOID lpParameter )
bool bAutosave=(bool)lpParameter;
if(bAutosave)
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_AutoSaveGame);
app.SetUIServerAction(ProfileManager.GetPrimaryPad(),eUIServerAction_AutoSaveGame);
}
else
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SaveGame);
app.SetUIServerAction(ProfileManager.GetPrimaryPad(),eUIServerAction_SaveGame);
}
// Share AABB & Vec3 pools with default (main thread) - should be ok as long as we don't tick the main thread whilst this thread is running
@@ -374,7 +374,7 @@ int IUIScene_PauseMenu::SaveWorldThreadProc( LPVOID lpParameter )
{
app.SetGameStarted(false);
while( app.GetXuiServerAction(ProfileManager.GetPrimaryPad() ) != eXuiServerAction_Idle && !MinecraftServer::serverHalted() )
while( app.GetUIServerAction(ProfileManager.GetPrimaryPad() ) != eUIServerAction_Idle && !MinecraftServer::serverHalted() )
{
Sleep(10);
}
+11 -18
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@@ -184,17 +184,6 @@ UIController::UIController()
InitializeCriticalSection(&m_Allocatorlock);
#endif
// 4J Stu - This is a bit of a hack until we change the Minecraft initialisation to store the proper screen size for other platforms
#if defined _DURANGO || defined __ORBIS__
m_fScreenWidth = 1920.0f;
m_fScreenHeight = 1080.0f;
m_bScreenWidthSetup = true;
#else
m_fScreenWidth = 1280.0f;
m_fScreenHeight = 720.0f;
m_bScreenWidthSetup = false;
#endif
for(unsigned int i = 0; i < eLibrary_Count; ++i)
{
m_iggyLibraries[i] = IGGY_INVALID_LIBRARY;
@@ -257,6 +246,7 @@ void UIController::SetSystemUIShowing(LPVOID lpParam,bool bVal)
// SETUP
void UIController::preInit(S32 width, S32 height)
{
//str1k3r - 4J previously hardcoded this in UIController(), this is already set per platform so just use this :3
m_fScreenWidth = width;
m_fScreenHeight = height;
m_bScreenWidthSetup = true;
@@ -500,14 +490,14 @@ void UIController::tick()
}
#ifdef _WINDOWS64
GetControllerType();
GetControllerSwf();
#endif
}
//str1k3r - PS3 & PS4 icons are broken in some spots, therefore they wont be included yet
#ifdef _WINDOWS64
//str1k3r - this is what actually does all the autoswitching
void UIController::GetControllerType()
void UIController::GetControllerSwf()
{
EControllerType ControllerType = InputManager.GetControllerType(0);
wstring controlTooltipsPath = L"";
@@ -521,7 +511,6 @@ void UIController::GetControllerType()
case EControllerType_Xbox360:
controlTooltipsPath = (ui.getScreenWidth() >= 1920) ? L"ControlTooltips\\HD\\XboxHDControls.swf" : L"ControlTooltips\\XboxControls.swf";
break;
case EControllerType_Default:
case EControllerType_XboxOne:
controlTooltipsPath = (ui.getScreenWidth() >= 1920) ? L"ControlTooltips\\HD\\DurangoHDControls.swf" : L"ControlTooltips\\DurangoControls.swf";
break;
@@ -539,6 +528,9 @@ void UIController::GetControllerType()
controlTooltipsPath = (ui.getScreenWidth() >= 1920) ? L"ControlTooltips\\HD\\SwitchHDControls.swf" : L"ControlTooltips\\SwitchControls.swf";
break;
*/
case EControllerType_Default: //str1k3r - this is going to get a custom swf soon
controlTooltipsPath = (ui.getScreenWidth() >= 1920) ? L"ControlTooltips\\HD\\DurangoHDControls.swf" : L"ControlTooltips\\DurangoControls.swf";
break;
default:
controlTooltipsPath = (ui.getScreenWidth() >= 1920) ? L"ControlTooltips\\HD\\Windows64HDControls.swf" : L"ControlTooltips\\Windows64Controls.swf";
break;
@@ -569,7 +561,6 @@ wstring UIController::GetTooltipSkinPath()
{
case EControllerType_Xbox360:
return ui.getScreenWidth() >= 1920 ? L"ControlTooltips\\HD\\XboxHDControls.swf" : L"ControlTooltips\\XboxControls.swf";
case EControllerType_Default:
case EControllerType_XboxOne:
return ui.getScreenWidth() >= 1920 ? L"ControlTooltips\\HD\\DurangoHDControls.swf" : L"ControlTooltips\\DurangoControls.swf";
/*
@@ -582,6 +573,8 @@ wstring UIController::GetTooltipSkinPath()
case EControllerType_Switch:
return ui.getScreenWidth() >= 1920 ? L"ControlTooltips\\HD\\SwitchHDControls.swf" : L"ControlTooltips\\SwitchControls.swf";
*/
case EControllerType_Default:
return ui.getScreenWidth() >= 1920 ? L"ControlTooltips\\HD\\DurangoHDControls.swf" : L"ControlTooltips\\DurangoControls.swf";
default:
return ui.getScreenWidth() >= 1920 ? L"ControlTooltips\\HD\\Windows64HDControls.swf" : L"ControlTooltips\\Windows64Controls.swf";
break;
@@ -601,12 +594,12 @@ void UIController::loadSkins()
#elif defined __PSVITA__
platformSkinPath = L"skinVita.swf";
#elif defined _WINDOWS64
if(m_fScreenWidth >= 1920.0f)
if(ui.getScreenWidth() >= 1920.0f)
{
tooltipsSkinPath = GetTooltipSkinPath();
platformSkinPath = L"skinHDWin.swf";
}
else if (m_fScreenWidth >= 960.0f && m_fScreenWidth < 1280.0f) //str1k3r - we need to check this to make sure we dont load the vita skin on 720p
else if (ui.getScreenWidth() >= 960.0f && ui.getScreenWidth() < 1280.0f) //str1k3r - we need to check this to make sure we dont load the vita skin on 720p
{
tooltipsSkinPath = GetTooltipSkinPath();
platformSkinPath = L"skinWinVita.swf";
@@ -639,7 +632,7 @@ void UIController::loadSkins()
// str1k3r - Fixes 720p/480p Crashes on Windows64, also allows this to be used on 1080p consoles instead of just Windows64
// This also cleans up some 4J code and turns 3 if statements into 1.
if (m_fScreenWidth >= 1920.0f)
if (ui.getScreenWidth() >= 1920.0f)
{
m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskinHD.swf");
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinHDGraphics.swf", L"skinHDGraphics.swf");
+3 -1
View File
@@ -204,7 +204,7 @@ public:
virtual void tick();
private:
void GetControllerType();
void GetControllerSwf();
wstring GetTooltipSkinPath();
void loadSkins();
IggyLibrary loadSkin(const wstring &skinPath, const wstring &skinName);
@@ -236,6 +236,8 @@ public:
// RENDERING
float getScreenWidth() { return m_fScreenWidth; }
float getScreenHeight() { return m_fScreenHeight; }
void setScreenWidth(float w) { m_fScreenWidth = w; }
void setScreenHeight(float h) { m_fScreenHeight = h; }
virtual void render() = 0;
void getRenderDimensions(C4JRender::eViewportType viewport, S32 &width, S32 &height);
@@ -100,7 +100,7 @@ void UIScene_DebugCreateSchematic::handlePress(F64 controlId, F64 childId)
else if(m_data->endZ < 0 && m_data->endZ%2 ==0)
m_data->endZ+=1;
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_ExportSchematic, (void *)m_data);
app.SetUIServerAction(ProfileManager.GetPrimaryPad(), eUIServerAction_ExportSchematic, (void *)m_data);
navigateBack();
}
@@ -167,7 +167,7 @@ void UIScene_DebugOverlay::handlePress(F64 controlId, F64 childId)
{
app.DebugPrintf("UIScene_DebugOverlay::handlePress for itemsList: %f\n", childId);
int id = childId;
//app.SetXuiServerAction(m_iPad, eXuiServerAction_DropItem, (void *)m_itemIds[id]);
//app.SetUIServerAction(m_iPad, eUIServerAction_DropItem, (void *)m_itemIds[id]);
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
conn->send( GiveItemCommand::preparePacket(dynamic_pointer_cast<Player>(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), m_itemIds[id]) );
}
@@ -177,7 +177,7 @@ void UIScene_DebugOverlay::handlePress(F64 controlId, F64 childId)
int id = childId;
if(id<m_mobFactories.size())
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SpawnMob,(void *)m_mobFactories[id]);
app.SetUIServerAction(ProfileManager.GetPrimaryPad(),eUIServerAction_SpawnMob,(void *)m_mobFactories[id]);
}
}
break;
@@ -204,13 +204,13 @@ void UIScene_DebugOverlay::handlePress(F64 controlId, F64 childId)
break;
case eControl_Rain:
{
//app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleRain);
//app.SetUIServerAction(ProfileManager.GetPrimaryPad(),eUIServerAction_ToggleRain);
ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
conn->send( ToggleDownfallCommand::preparePacket() );
}
break;
case eControl_Thunder:
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleThunder);
app.SetUIServerAction(ProfileManager.GetPrimaryPad(),eUIServerAction_ToggleThunder);
break;
case eControl_ResetTutorial:
Tutorial::debugResetPlayerSavedProgress( ProfileManager.GetPrimaryPad() );
@@ -91,8 +91,8 @@ void UIScene_DebugSetCamera::handlePress(F64 controlId, F64 childId)
switch((int)controlId)
{
case eControl_Teleport:
app.SetXuiServerAction( ProfileManager.GetPrimaryPad(),
eXuiServerAction_SetCameraLocation,
app.SetUIServerAction( ProfileManager.GetPrimaryPad(),
eUIServerAction_SetCameraLocation,
(void *)currentPosition);
break;
case eControl_CamX:
@@ -161,7 +161,7 @@ UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer
}
#endif
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) || defined(_DURANGO)
#if (defined __PS3__ || __ORBIS__ || __PSVITA__ || _DURANGO || _WINDOWS64)
// Always clear the saves when we enter this menu
StorageManager.ClearSavesInfo();
#endif
@@ -94,7 +94,7 @@ UIScene_PauseMenu::UIScene_PauseMenu(int iPad, void *initData, UILayer *parentLa
if( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 )
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)TRUE);
app.SetUIServerAction(ProfileManager.GetPrimaryPad(),eUIServerAction_PauseServer,(void *)TRUE);
}
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_PauseMenu, 0);
@@ -367,7 +367,7 @@ void UIScene_PauseMenu::handleInput(int iPad, int key, bool repeat, bool pressed
if( iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame() )
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
app.SetUIServerAction(ProfileManager.GetPrimaryPad(),eUIServerAction_PauseServer,(void *)FALSE);
}
ui.PlayUISFX(eSFX_Back);
@@ -473,7 +473,7 @@ void UIScene_PauseMenu::handleInput(int iPad, int key, bool repeat, bool pressed
bool bCanScreenshot = true;
for(int j=0; j < XUSER_MAX_COUNT;++j)
{
if(app.GetXuiAction(j) == eAppAction_SocialPostScreenshot)
if(app.GetUIAction(j) == eAppAction_SocialPostScreenshot)
{
bCanScreenshot = false;
break;
@@ -511,7 +511,7 @@ void UIScene_PauseMenu::handlePress(F64 controlId, F64 childId)
case BUTTON_PAUSE_RESUMEGAME:
if( m_iPad == ProfileManager.GetPrimaryPad() && g_NetworkManager.IsLocalGame() )
{
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
app.SetUIServerAction(ProfileManager.GetPrimaryPad(),eUIServerAction_PauseServer,(void *)FALSE);
}
navigateBack();
break;