chore/fix: clean up NetworkSocketLayer, fix console compile errors
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+781
-296
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@@ -235,7 +235,7 @@ void CPlatformNetworkManagerStub::DoWork()
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while (NetworkSocketLayer::PopDisconnectedSmallId(&disconnectedSmallId))
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{
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IQNetPlayer* qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId);
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if (qnetPlayer != nullptr && qnetPlayer->m_smallId == disconnectedSmallId)
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if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId)
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{
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NotifyPlayerLeaving(qnetPlayer);
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qnetPlayer->m_smallId = 0;
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@@ -278,7 +278,11 @@ void CPlatformNetworkManagerStub::DoWork()
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if (!m_bLeaveGameOnTick)
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{
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m_bLeaveGameOnTick = true;
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#if defined __PS3__ || defined __PSVITA__ || defined __ORBIS__
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g_NetworkManager.HandleDisconnect(false, false);
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#else
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g_NetworkManager.HandleDisconnect(false);
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#endif
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}
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}
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else
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