perf: WPO/LTCG, fix potential memory leaks, reduce busy-waits, loop opts; general optimizations
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@@ -128,8 +128,6 @@ private:
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void tickRain();
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private:
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// 4J - brought forward from 1.8.2
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float *rainXa;
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float *rainZa;
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protected:
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void renderSnowAndRain(float a);
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volatile int xMod;
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