forked from cafeberry/cafeberry
chore: cleanup function names & update gdraw resolution
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@@ -1675,7 +1675,7 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList()
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if (m_bIgnoreInput) return;
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// If a texture pack is loading, or will be loading, then ignore this ( we are going to be destroyed anyway)
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if( Minecraft::GetInstance()->skins->getSelected()->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) ) return;
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if( Minecraft::GetInstance()->skins->getSelected()->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkins()) ) return;
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// if we're retrieving save info, don't show the list yet as we will be ignoring press events
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if(!m_bSavesDisplayed)
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