forked from cafeberry/cafeberry
chore: cleanup function names & update gdraw resolution
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@@ -267,7 +267,7 @@ bool UIScene::mapElementsAndNames()
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extern CRITICAL_SECTION s_loadSkinCS;
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void UIScene::loadMovie()
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{
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EnterCriticalSection(&UIController::ms_reloadSkinCS); // MGH - added to prevent crash loading Iggy movies while the skins were being reloaded
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EnterCriticalSection(&UIController::ms_reloadSkinsCS); // MGH - added to prevent crash loading Iggy movies while the skins were being reloaded
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wstring moviePath = getMoviePath();
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#ifdef __PS3__
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@@ -408,7 +408,7 @@ void UIScene::loadMovie()
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app.DebugPrintf(app.USER_SR, "%ls - Total: %d, Expected: %d, Diff: %d\n", moviePath.c_str(), totalStatic + totalDynamic, afterTick - beforeLoad, (afterTick - beforeLoad) - (totalStatic + totalDynamic));
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#endif
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LeaveCriticalSection(&UIController::ms_reloadSkinCS);
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LeaveCriticalSection(&UIController::ms_reloadSkinsCS);
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}
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@@ -911,7 +911,7 @@ void UIScene::handleGainFocus(bool navBack)
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void UIScene::updateTooltips()
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{
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if(!ui.IsReloadingSkin())
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if(!ui.IsReloadingSkins())
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ui.SetTooltips(m_iPad, -1);
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}
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