chore: cleanup function names & update gdraw resolution

This commit is contained in:
2026-09-05 01:17:52 -04:00
parent 1e37e0207c
commit 6800455166
19 changed files with 97 additions and 76 deletions
+3 -3
View File
@@ -267,7 +267,7 @@ bool UIScene::mapElementsAndNames()
extern CRITICAL_SECTION s_loadSkinCS;
void UIScene::loadMovie()
{
EnterCriticalSection(&UIController::ms_reloadSkinCS); // MGH - added to prevent crash loading Iggy movies while the skins were being reloaded
EnterCriticalSection(&UIController::ms_reloadSkinsCS); // MGH - added to prevent crash loading Iggy movies while the skins were being reloaded
wstring moviePath = getMoviePath();
#ifdef __PS3__
@@ -408,7 +408,7 @@ void UIScene::loadMovie()
app.DebugPrintf(app.USER_SR, "%ls - Total: %d, Expected: %d, Diff: %d\n", moviePath.c_str(), totalStatic + totalDynamic, afterTick - beforeLoad, (afterTick - beforeLoad) - (totalStatic + totalDynamic));
#endif
LeaveCriticalSection(&UIController::ms_reloadSkinCS);
LeaveCriticalSection(&UIController::ms_reloadSkinsCS);
}
@@ -911,7 +911,7 @@ void UIScene::handleGainFocus(bool navBack)
void UIScene::updateTooltips()
{
if(!ui.IsReloadingSkin())
if(!ui.IsReloadingSkins())
ui.SetTooltips(m_iPad, -1);
}