chore: cleanup function names & update gdraw resolution

This commit is contained in:
2026-09-05 01:17:52 -04:00
parent 1e37e0207c
commit 6800455166
19 changed files with 97 additions and 76 deletions
+2 -2
View File
@@ -66,7 +66,7 @@ void UILayer::tick()
void UILayer::render(S32 width, S32 height, C4JRender::eViewportType viewport)
{
if(!ui.IsExpectingOrReloadingSkin())
if(!ui.IsExpectingOrReloadingSkins())
{
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
{
@@ -92,7 +92,7 @@ void UILayer::render(S32 width, S32 height, C4JRender::eViewportType viewport)
if(lowestRenderable < 0) lowestRenderable = 0;
for(;lowestRenderable < m_sceneStack.size(); ++lowestRenderable)
{
if(m_sceneStack[lowestRenderable]->isVisible() && (!ui.IsExpectingOrReloadingSkin() || m_sceneStack[lowestRenderable]->getSceneType()==eUIScene_Timer))
if(m_sceneStack[lowestRenderable]->isVisible() && (!ui.IsExpectingOrReloadingSkins() || m_sceneStack[lowestRenderable]->getSceneType()==eUIScene_Timer))
{
PIXBeginNamedEvent(0, "Rendering scene %d", m_sceneStack[lowestRenderable]->getSceneType() );
m_sceneStack[lowestRenderable]->render(width, height,viewport);