forked from cafeberry/cafeberry
chore: cleanup function names & update gdraw resolution
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@@ -66,7 +66,7 @@ void UILayer::tick()
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void UILayer::render(S32 width, S32 height, C4JRender::eViewportType viewport)
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{
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if(!ui.IsExpectingOrReloadingSkin())
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if(!ui.IsExpectingOrReloadingSkins())
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{
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for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
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{
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@@ -92,7 +92,7 @@ void UILayer::render(S32 width, S32 height, C4JRender::eViewportType viewport)
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if(lowestRenderable < 0) lowestRenderable = 0;
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for(;lowestRenderable < m_sceneStack.size(); ++lowestRenderable)
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{
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if(m_sceneStack[lowestRenderable]->isVisible() && (!ui.IsExpectingOrReloadingSkin() || m_sceneStack[lowestRenderable]->getSceneType()==eUIScene_Timer))
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if(m_sceneStack[lowestRenderable]->isVisible() && (!ui.IsExpectingOrReloadingSkins() || m_sceneStack[lowestRenderable]->getSceneType()==eUIScene_Timer))
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{
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PIXBeginNamedEvent(0, "Rendering scene %d", m_sceneStack[lowestRenderable]->getSceneType() );
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m_sceneStack[lowestRenderable]->render(width, height,viewport);
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