forked from cafeberry/cafeberry
chore: cleanup function names & update gdraw resolution
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@@ -82,7 +82,7 @@ void UIComponent_PressStartToPlay::handleTimerComplete(int id)
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void UIComponent_PressStartToPlay::showPressStart(int iPad, bool show)
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{
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m_showingPressStart[iPad] = show;
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if(!ui.IsExpectingOrReloadingSkin() && hasMovie())
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if(!ui.IsExpectingOrReloadingSkins() && hasMovie())
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{
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m_controlPressStartPanel.setVisible(show);
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@@ -103,7 +103,7 @@ void UIComponent_PressStartToPlay::showPressStart(int iPad, bool show)
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void UIComponent_PressStartToPlay::setTrialTimer(const wstring &label)
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{
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m_trialTimer = label;
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if(!ui.IsExpectingOrReloadingSkin() && hasMovie())
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if(!ui.IsExpectingOrReloadingSkins() && hasMovie())
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{
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m_labelTrialTimer.setLabel(label);
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}
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@@ -112,7 +112,7 @@ void UIComponent_PressStartToPlay::setTrialTimer(const wstring &label)
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void UIComponent_PressStartToPlay::showTrialTimer(bool show)
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{
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m_showingTrialTimer = show;
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if(!ui.IsExpectingOrReloadingSkin() && hasMovie())
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if(!ui.IsExpectingOrReloadingSkins() && hasMovie())
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{
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m_labelTrialTimer.setVisible(show);
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}
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@@ -121,7 +121,7 @@ void UIComponent_PressStartToPlay::showTrialTimer(bool show)
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void UIComponent_PressStartToPlay::setAutosaveTimer(const wstring &label)
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{
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m_autosaveTimer = label;
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if(!ui.IsExpectingOrReloadingSkin() && hasMovie())
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if(!ui.IsExpectingOrReloadingSkins() && hasMovie())
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{
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m_labelTrialTimer.setLabel(label);
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}
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@@ -130,7 +130,7 @@ void UIComponent_PressStartToPlay::setAutosaveTimer(const wstring &label)
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void UIComponent_PressStartToPlay::showAutosaveTimer(bool show)
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{
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m_showingAutosaveTimer = show;
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if(!ui.IsExpectingOrReloadingSkin() && hasMovie())
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if(!ui.IsExpectingOrReloadingSkins() && hasMovie())
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{
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m_labelTrialTimer.setVisible(show);
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}
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@@ -139,7 +139,7 @@ void UIComponent_PressStartToPlay::showAutosaveTimer(bool show)
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void UIComponent_PressStartToPlay::showSaveIcon(bool show)
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{
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m_showingSaveIcon = show;
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if(!ui.IsExpectingOrReloadingSkin() && hasMovie())
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if(!ui.IsExpectingOrReloadingSkins() && hasMovie())
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{
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m_controlSaveIcon.setVisible(show);
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}
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