chore: cleanup function names & update gdraw resolution

This commit is contained in:
2026-09-05 01:17:52 -04:00
parent 1e37e0207c
commit 6800455166
19 changed files with 97 additions and 76 deletions
@@ -82,7 +82,7 @@ void UIComponent_PressStartToPlay::handleTimerComplete(int id)
void UIComponent_PressStartToPlay::showPressStart(int iPad, bool show)
{
m_showingPressStart[iPad] = show;
if(!ui.IsExpectingOrReloadingSkin() && hasMovie())
if(!ui.IsExpectingOrReloadingSkins() && hasMovie())
{
m_controlPressStartPanel.setVisible(show);
@@ -103,7 +103,7 @@ void UIComponent_PressStartToPlay::showPressStart(int iPad, bool show)
void UIComponent_PressStartToPlay::setTrialTimer(const wstring &label)
{
m_trialTimer = label;
if(!ui.IsExpectingOrReloadingSkin() && hasMovie())
if(!ui.IsExpectingOrReloadingSkins() && hasMovie())
{
m_labelTrialTimer.setLabel(label);
}
@@ -112,7 +112,7 @@ void UIComponent_PressStartToPlay::setTrialTimer(const wstring &label)
void UIComponent_PressStartToPlay::showTrialTimer(bool show)
{
m_showingTrialTimer = show;
if(!ui.IsExpectingOrReloadingSkin() && hasMovie())
if(!ui.IsExpectingOrReloadingSkins() && hasMovie())
{
m_labelTrialTimer.setVisible(show);
}
@@ -121,7 +121,7 @@ void UIComponent_PressStartToPlay::showTrialTimer(bool show)
void UIComponent_PressStartToPlay::setAutosaveTimer(const wstring &label)
{
m_autosaveTimer = label;
if(!ui.IsExpectingOrReloadingSkin() && hasMovie())
if(!ui.IsExpectingOrReloadingSkins() && hasMovie())
{
m_labelTrialTimer.setLabel(label);
}
@@ -130,7 +130,7 @@ void UIComponent_PressStartToPlay::setAutosaveTimer(const wstring &label)
void UIComponent_PressStartToPlay::showAutosaveTimer(bool show)
{
m_showingAutosaveTimer = show;
if(!ui.IsExpectingOrReloadingSkin() && hasMovie())
if(!ui.IsExpectingOrReloadingSkins() && hasMovie())
{
m_labelTrialTimer.setVisible(show);
}
@@ -139,7 +139,7 @@ void UIComponent_PressStartToPlay::showAutosaveTimer(bool show)
void UIComponent_PressStartToPlay::showSaveIcon(bool show)
{
m_showingSaveIcon = show;
if(!ui.IsExpectingOrReloadingSkin() && hasMovie())
if(!ui.IsExpectingOrReloadingSkins() && hasMovie())
{
m_controlSaveIcon.setVisible(show);
}