chore: cleanup function names & update gdraw resolution

This commit is contained in:
2026-09-05 01:17:52 -04:00
parent 1e37e0207c
commit 6800455166
19 changed files with 97 additions and 76 deletions
@@ -418,8 +418,8 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
// 4J Stu - We were ticking this way too fast which could cause the connection to time out
// The connections should tick at 20 per second
Sleep(50);
} while ( (IsInSession() && !connection->isStarted() && !connection->isClosed() && !g_NetworkManager.IsLeavingGame()) || tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) );
ui.CleanUpSkinReload();
} while ( (IsInSession() && !connection->isStarted() && !connection->isClosed() && !g_NetworkManager.IsLeavingGame()) || tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkins()) );
ui.CleanUpSkinsReload();
// 4J Stu - Fix for #11279 - CRASH: TCR 001: BAS Game Stability: Signing out of game will cause title to crash
// We need to break out of the above loop if m_bLeavingGame is set, and close the connection
@@ -900,11 +900,11 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
if( !success)
{
TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
while ( tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) )
while ( tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkins()) )
{
Sleep(1);
}
ui.CleanUpSkinReload();
ui.CleanUpSkinsReload();
if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
{
app.SetDisconnectReason( DisconnectPacket::eDisconnect_ConnectionCreationFailed );
@@ -937,7 +937,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
// 4J Stu - If we are loading a DLC save that's separate from the texture pack, load
if( param->levelGen != NULL && (param->texturePackId == 0 || param->levelGen->getRequiredTexturePackId() != param->texturePackId) )
{
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkins()))
{
Sleep(1);
}