LCEMP commit: support more max players

This commit is contained in:
2026-08-14 11:46:19 +03:00
parent 6853eab85f
commit 67a8111974
11 changed files with 36 additions and 22 deletions
+23 -1
View File
@@ -38,13 +38,35 @@ PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0
armorParts2 = new HumanoidModel(0.5f);
}
static unsigned int HsvToArgb(float h, float s, float v)
{
float c = v * s;
float x = c * (1.0f - fabsf(fmodf(h / 60.0f, 2.0f) - 1.0f));
float m = v - c;
float r, g, b;
if (h < 60) { r = c; g = x; b = 0; }
else if (h < 120) { r = x; g = c; b = 0; }
else if (h < 180) { r = 0; g = c; b = x; }
else if (h < 240) { r = 0; g = x; b = c; }
else if (h < 300) { r = x; g = 0; b = c; }
else { r = c; g = 0; b = x; }
unsigned int ri = (unsigned int)((r + m) * 255.0f);
unsigned int gi = (unsigned int)((g + m) * 255.0f);
unsigned int bi = (unsigned int)((b + m) * 255.0f);
return 0xFF000000 | (ri << 16) | (gi << 8) | bi;
}
unsigned int PlayerRenderer::getNametagColour(int index)
{
if( index >= 0 && index < MINECRAFT_NET_MAX_PLAYERS)
{
return s_nametagColors[index];
}
return 0xFF000000;
float hue = fmodf(index * 137.508f, 360.0f);
float sat = 0.65f + (float)(index % 3) * 0.15f;
float val = 0.75f + (float)(index % 4) * 0.08f;
return HsvToArgb(hue, sat, val);
}
int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, float a)