added some kbm stuff
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@@ -11,7 +11,7 @@ private:
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// 4J Stu - How many to show on each side of the main control
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static const BYTE sidePreviewControls = 4;
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#ifdef __PSVITA__
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#if defined(__PSVITA__) || defined(_WINDOWS64)
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enum ETouchInput
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{
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ETouchInput_TabLeft = 10,
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@@ -50,18 +50,22 @@ private:
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UIControl_Label m_labelSkinName, m_labelSkinOrigin;
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UIControl_Label m_labelSelected;
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UIControl m_controlSkinNamePlate, m_controlSelectedPanel, m_controlIggyCharacters, m_controlTimer;
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#ifdef __PSVITA__
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UIControl m_probeTabLeft, m_probeTabCenter, m_probeTabRight;
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#if defined(__PSVITA__) || defined(_WINDOWS64)
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UIControl_Touch m_TouchTabLeft, m_TouchTabRight, m_TouchTabCenter, m_TouchIggyCharacters;
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#endif
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IggyName m_funcSetPlayerCharacterSelected, m_funcSetCharacterLocked;
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IggyName m_funcSetLeftLabel, m_funcSetRightLabel, m_funcSetCentreLabel;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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#ifdef __PSVITA__
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#if defined(__PSVITA__) || defined(_WINDOWS64)
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UI_MAP_ELEMENT( m_TouchTabLeft, "TouchTabLeft" )
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UI_MAP_ELEMENT( m_TouchTabRight, "TouchTabRight" )
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UI_MAP_ELEMENT( m_TouchTabCenter, "TouchTabCenter" )
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UI_MAP_ELEMENT( m_TouchIggyCharacters, "TouchIggyCharacters" )
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#endif
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UI_MAP_ELEMENT( m_probeTabLeft, "Left" )
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UI_MAP_ELEMENT( m_probeTabCenter, "Center" )
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UI_MAP_ELEMENT( m_probeTabRight, "Right" )
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UI_MAP_ELEMENT( m_controlSkinNamePlate, "SkinNamePlate")
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UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlSkinNamePlate )
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UI_MAP_ELEMENT( m_labelSkinName, "SkinTitle1")
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@@ -116,6 +120,9 @@ private:
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S32 m_iTouchXStart;
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bool m_bTouchScrolled;
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float m_fMouseDragStartX;
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bool m_bMouseDragActive, m_bMouseDragScrolled, m_bMouseLDownPrev;
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int m_iPressedPackTab;
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public:
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UIScene_SkinSelectMenu(int iPad, void *initData, UILayer *parentLayer);
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#ifdef __PSVITA__
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@@ -174,7 +181,9 @@ private:
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void AddFavoriteSkin(int iPad,int iSkinID);
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void InputActionOK(unsigned int iPad);
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#ifdef __PSVITA__
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int HitPackTab(float fx, float fy);
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int HitSkinPreview(float fx, float fy);
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#if defined(__PSVITA__) || defined(_WINDOWS64)
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virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased);
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#endif //__PSVITA__
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virtual void handleReload();
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