added some kbm stuff

This commit is contained in:
qloak committed 2026-09-13 18:02:29 -07:00
1 parent 82e802873f
commit 42fd7414e4
218 files changed
+3758 -258

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@@ -11,7 +11,7 @@ private:
// 4J Stu - How many to show on each side of the main control
static const BYTE sidePreviewControls = 4;
#ifdef __PSVITA__
#if defined(__PSVITA__) || defined(_WINDOWS64)
enum ETouchInput
{
ETouchInput_TabLeft = 10,
@@ -50,18 +50,22 @@ private:
UIControl_Label m_labelSkinName, m_labelSkinOrigin;
UIControl_Label m_labelSelected;
UIControl m_controlSkinNamePlate, m_controlSelectedPanel, m_controlIggyCharacters, m_controlTimer;
#ifdef __PSVITA__
UIControl m_probeTabLeft, m_probeTabCenter, m_probeTabRight;
#if defined(__PSVITA__) || defined(_WINDOWS64)
UIControl_Touch m_TouchTabLeft, m_TouchTabRight, m_TouchTabCenter, m_TouchIggyCharacters;
#endif
IggyName m_funcSetPlayerCharacterSelected, m_funcSetCharacterLocked;
IggyName m_funcSetLeftLabel, m_funcSetRightLabel, m_funcSetCentreLabel;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
#ifdef __PSVITA__
#if defined(__PSVITA__) || defined(_WINDOWS64)
UI_MAP_ELEMENT( m_TouchTabLeft, "TouchTabLeft" )
UI_MAP_ELEMENT( m_TouchTabRight, "TouchTabRight" )
UI_MAP_ELEMENT( m_TouchTabCenter, "TouchTabCenter" )
UI_MAP_ELEMENT( m_TouchIggyCharacters, "TouchIggyCharacters" )
#endif
UI_MAP_ELEMENT( m_probeTabLeft, "Left" )
UI_MAP_ELEMENT( m_probeTabCenter, "Center" )
UI_MAP_ELEMENT( m_probeTabRight, "Right" )
UI_MAP_ELEMENT( m_controlSkinNamePlate, "SkinNamePlate")
UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlSkinNamePlate )
UI_MAP_ELEMENT( m_labelSkinName, "SkinTitle1")
@@ -116,6 +120,9 @@ private:
S32 m_iTouchXStart;
bool m_bTouchScrolled;
float m_fMouseDragStartX;
bool m_bMouseDragActive, m_bMouseDragScrolled, m_bMouseLDownPrev;
int m_iPressedPackTab;
public:
UIScene_SkinSelectMenu(int iPad, void *initData, UILayer *parentLayer);
#ifdef __PSVITA__
@@ -174,7 +181,9 @@ private:
void AddFavoriteSkin(int iPad,int iSkinID);
void InputActionOK(unsigned int iPad);
#ifdef __PSVITA__
int HitPackTab(float fx, float fy);
int HitSkinPreview(float fx, float fy);
#if defined(__PSVITA__) || defined(_WINDOWS64)
virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased);
#endif //__PSVITA__
virtual void handleReload();