added some kbm stuff
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@@ -62,6 +62,7 @@ void UIScene_SettingsControlMenu::updateComponents()
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}
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}
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void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
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