added some kbm stuff
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82e802873f
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@@ -42,7 +42,7 @@ private:
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eControl_Count
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};
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#ifdef __PSVITA__
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#if defined(__PSVITA__) || defined(_WINDOWS64)
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enum ETouchInput
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{
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ETouchInput_TabWorld = eControl_Count,
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@@ -68,7 +68,7 @@ private:
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UI_MAP_ELEMENT( m_gameOptions, "GameOptions")
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UI_BEGIN_MAP_CHILD_ELEMENTS(m_gameOptions)
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#ifdef __PSVITA__
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#if defined(__PSVITA__) || defined(_WINDOWS64)
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UI_MAP_ELEMENT( m_TouchTabGame, "TouchTabGame" )
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#endif
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UI_MAP_ELEMENT( m_labelDescription_GameOptions, "Description_GameOptions")
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@@ -89,7 +89,7 @@ private:
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UI_MAP_ELEMENT(m_worldOptions, "WorldOptions")
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UI_BEGIN_MAP_CHILD_ELEMENTS(m_worldOptions)
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#ifdef __PSVITA__
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#if defined(__PSVITA__) || defined(_WINDOWS64)
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UI_MAP_ELEMENT( m_TouchTabWorld, "TouchTabWorld" )
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#endif
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UI_MAP_ELEMENT( m_labelDescription_WorldOptions, "Description_WorldOptions")
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@@ -124,6 +124,7 @@ private:
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bool m_bMultiplayerAllowed;
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bool m_bIgnoreInput;
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int m_tabIndex;
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int m_iLastPanelSig; // geometry signature for touch-box rebuilds
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public:
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UIScene_LaunchMoreOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
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@@ -157,9 +158,11 @@ private:
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bool m_bUpdateOnline; // If true, update online settings on next tick
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void UpdateOnline();
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void SyncTabVisibility();
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#ifdef __PSVITA__
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#if defined(__PSVITA__) || defined(_WINDOWS64)
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virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased);
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virtual UIControl* GetMainPanel();
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virtual bool isControlActiveForTouch(UIControl *control);
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#endif //__PSVITA__
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};
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