Merge kbm-ig into kbm
This commit is contained in:
commit
3521b06611
1371 files changed
+260387
-267883
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@@ -58,10 +58,11 @@ static float MovieSpaceY(UIScene *pScene,int v);
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#ifdef _WINDOWS64
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wstring controlTooltipsPath = L"";
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wstring skinName = L"";
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EControllerType m_LastControllerType;
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#endif
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CRITICAL_SECTION UIController::ms_reloadSkinCS;
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bool UIController::ms_bReloadSkinCSInitialised = false;
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CRITICAL_SECTION UIController::ms_reloadSkinsCS;
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bool UIController::ms_bReloadSkinsCSInitialised = false;
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#ifdef _WINDOWS64
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CRITICAL_SECTION UIController::ms_controllerPollCS;
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@@ -180,7 +181,7 @@ static void RADLINK DeallocateFunction ( void * alloc_callback_user_data , void
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UIController::UIController()
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{
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m_uiDebugConsole = NULL;
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m_reloadSkinThread = NULL;
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m_reloadSkinsThread = NULL;
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m_navigateToHomeOnReload = false;
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@@ -210,24 +211,6 @@ UIController::UIController()
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InitializeCriticalSection(&m_Allocatorlock);
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#endif
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// 4J Stu - This is a bit of a hack until we change the Minecraft initialisation to store the proper screen size for other platforms
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#if defined _DURANGO || defined __ORBIS__
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m_fScreenWidth = 1920.0f;
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m_fScreenHeight = 1080.0f;
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m_bScreenWidthSetup = true;
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#elif _WINDOWS64
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m_fScreenWidth = g_iScreenWidth;
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m_fScreenHeight = g_iScreenHeight;
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m_bScreenWidthSetup = true;
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#ifdef _DEBUG
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app.DebugPrintf("[UIController] Width: %d, Height: %d\n", static_cast<int>(m_fScreenWidth), static_cast<int>(m_fScreenHeight));
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#endif
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#else
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m_fScreenWidth = 1280.0f;
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m_fScreenHeight = 720.0f;
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m_bScreenWidthSetup = false;
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#endif
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for(unsigned int i = 0; i < eLibrary_Count; ++i)
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{
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m_iggyLibraries[i] = IGGY_INVALID_LIBRARY;
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@@ -266,11 +249,11 @@ UIController::UIController()
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m_bTouchscreenPressed=false;
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#endif
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if(!ms_bReloadSkinCSInitialised)
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if(!ms_bReloadSkinsCSInitialised)
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{
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// MGH - added to prevent crash loading Iggy movies while the skins were being reloaded
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InitializeCriticalSection(&ms_reloadSkinCS);
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ms_bReloadSkinCSInitialised = true;
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InitializeCriticalSection(&ms_reloadSkinsCS);
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ms_bReloadSkinsCSInitialised = true;
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}
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#ifdef _WINDOWS64
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@@ -298,10 +281,15 @@ void UIController::SetSystemUIShowing(LPVOID lpParam,bool bVal)
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// SETUP
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void UIController::preInit(S32 width, S32 height)
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{
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//str1k3r - 4J previously hardcoded this in UIController(), this is already set per platform so just use this :3
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m_fScreenWidth = width;
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m_fScreenHeight = height;
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m_bScreenWidthSetup = true;
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#ifdef _DEBUG
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app.DebugPrintf("[UIController] Width: %d, Height: %d\n", static_cast<int>(m_fScreenWidth), static_cast<int>(m_fScreenHeight));
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#endif
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#ifdef ENABLE_IGGY_ALLOCATOR
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IggyAllocator allocator;
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allocator.user_callback_data = this;
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@@ -384,13 +372,13 @@ UITTFFont *UIController::createFont(EFont fontLanguage)
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{
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switch(fontLanguage)
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{
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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#if !(defined _DURANGO || _WINDOWS64)
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case eFont_Japanese: return new UITTFFont("Mojangles_TTF_jaJP", "Common/Media/font/JPN/DF-DotDotGothic16.ttf", 0x203B); // JPN
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case eFont_TradChinese: return new UITTFFont("Mojangles_TTF_cnTD", "Common/Media/font/CHT/DFTT_R5.TTC", 0x203B); // CHT
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case eFont_Korean: return new UITTFFont("Mojangles_TTF_koKR", "Common/Media/font/KOR/candadite2.ttf", 0x203B); // KOR
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#else
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case eFont_Japanese: return new UITTFFont("Mojangles_TTF_jaJP", "Common/Media/font/JPN/DFGMaruGothic-Md.ttf", 0x2022); // JPN
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#if defined(_DURANGO) || defined(_WINDOWS64)
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#if (defined _DURANGO || _WINDOWS64)
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case eFont_SimpChinese: return new UITTFFont("Mojangled_TTF_cnCN", "Common/Media/font/CHS/MSYH.ttf", 0x2022); // CHS
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#endif
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case eFont_TradChinese: return new UITTFFont("Mojangles_TTF_cnTD", "Common/Media/font/CHT/DFHeiMedium-B5.ttf", 0x2022); // CHT
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@@ -490,9 +478,9 @@ void UIController::tick()
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{
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SetupFont(); // If necessary, change font.
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if ( (m_navigateToHomeOnReload || m_bCleanupOnReload) && !ui.IsReloadingSkin() )
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if ( (m_navigateToHomeOnReload || m_bCleanupOnReload) && !ui.IsReloadingSkins() )
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{
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ui.CleanUpSkinReload();
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ui.CleanUpSkinsReload();
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if (m_navigateToHomeOnReload || !g_NetworkManager.IsInSession())
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{
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@@ -556,7 +544,7 @@ int UIController::controllerPollThreadProc(void* lpParam)
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while(true)
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{
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EControllerType polled = controller->GetControllerType(InputManager.PollControllerType(0));
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EControllerType polled = ConvertControllerType(InputManager.GetControllerType(0));
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EnterCriticalSection(&ms_controllerPollCS);
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if(polled != EControllerType::UNKNOWN && polled != controller->m_LastControllerType)
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@@ -578,7 +566,7 @@ wstring UIController::GetControlTooltipsPath(EControllerType ControllerType)
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{
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if(ControllerType == EControllerType::UNSET)
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{
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EControllerType ControllerType = GetControllerType(InputManager.PollControllerType(0));
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ControllerType = ConvertControllerType(InputManager.GetControllerType(0));
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}
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switch(ControllerType)
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@@ -606,18 +594,20 @@ wstring UIController::GetControlTooltipsPath(EControllerType ControllerType)
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}
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}
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UIController::EControllerType UIController::GetControllerType(const char* controllerType)
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UIController::EControllerType UIController::ConvertControllerType(::EControllerType t)
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{
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if (strcmp(controllerType, "PS3") == 0) return EControllerType::PS3;
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if (strcmp(controllerType, "PS4") == 0) return EControllerType::PS4;
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if (strcmp(controllerType, "PS5") == 0) return EControllerType::PS5;
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if (strcmp(controllerType, "XBOXONE") == 0) return EControllerType::XBOXONE;
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if (strcmp(controllerType, "XBOX360") == 0) return EControllerType::XBOX360;
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if (strcmp(controllerType, "SWITCH") == 0) return EControllerType::SWITCH;
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if (strcmp(controllerType, "GAMECUBE") == 0) return EControllerType::GAMECUBE;
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if (strcmp(controllerType, "STANDARD") == 0) return EControllerType::STANDARD;
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return EControllerType::UNKNOWN;
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switch (t)
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{
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case ::EControllerType_PS3: return EControllerType::PS3;
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case ::EControllerType_PS4: return EControllerType::PS4;
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case ::EControllerType_PS5: return EControllerType::PS5;
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case ::EControllerType_XboxOne: return EControllerType::XBOXONE;
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case ::EControllerType_Xbox360: return EControllerType::XBOX360;
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case ::EControllerType_Switch: return EControllerType::SWITCH;
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case ::EControllerType_Gamecube: return EControllerType::GAMECUBE;
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case ::EControllerType_Default: return EControllerType::STANDARD;
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default: return EControllerType::UNKNOWN;
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}
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}
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void UIController::fetchControlTooltipSWF()
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@@ -625,10 +615,10 @@ void UIController::fetchControlTooltipSWF()
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if (!m_bControllerTypeChanged)
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return;
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if (IsReloadingSkin())
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if (IsReloadingSkins())
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return;
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EControllerType ControllerType = GetControllerType(InputManager.PollControllerType(0));
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EControllerType ControllerType = ConvertControllerType(InputManager.GetControllerType(0));
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if (ControllerType == EControllerType::UNKNOWN)
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return; // str1k3r - ignore UNKNOWN, keep last tooltip
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@@ -645,12 +635,15 @@ void UIController::fetchControlTooltipSWF()
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controlTooltipsPath = GetControlTooltipsPath(ControllerType);
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skinName = (m_fScreenHeight >= 1080.0f) ? L"skinControlTooltipsHD.swf" : L"skinControlTooltips.swf";
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reloadSingleSkin(eLibrary_ControlTooltips, controlTooltipsPath, skinName);
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}
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ReloadSkin(eLibrary_ControlTooltips, controlTooltipsPath, skinName);
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#endif
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}
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void UIController::loadSkins()
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{
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#ifdef _WINDOWS64
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wstring tooltipsSkinPath = L"";
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#endif
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wstring platformSkinPath = L"";
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#ifdef __PS3__
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@@ -658,40 +651,47 @@ void UIController::loadSkins()
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#elif defined __PSVITA__
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platformSkinPath = L"skinVita.swf";
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#elif defined _WINDOWS64
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if(m_fScreenWidth >= 1920.0f)
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if(ui.getScreenWidth() >= 1920.0f)
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{
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tooltipsSkinPath = GetControlTooltipsPath();
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platformSkinPath = L"skinHDWin.swf";
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controlTooltipsPath = GetControlTooltipsPath();
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}
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else if (ui.getScreenWidth() >= 960.0f && ui.getScreenWidth() < 1280.0f) //str1k3r - we need to check this to make sure we dont load the vita skin on 720p
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{
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tooltipsSkinPath = GetControlTooltipsPath();
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platformSkinPath = L"skinWinVita.swf";
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}
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else
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{
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tooltipsSkinPath = GetControlTooltipsPath();
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platformSkinPath = L"skinWin.swf";
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controlTooltipsPath = GetControlTooltipsPath();
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}
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#elif defined _DURANGO
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if(m_fScreenHeight==1080.0f)
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{
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//if(m_fScreenHeight==1080.0f)
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//{
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platformSkinPath = L"skinHDDurango.swf";
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}
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else
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{
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platformSkinPath = L"skinDurango.swf";
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}
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//}
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//else
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//{
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// platformSkinPath = L"skinDurango.swf";
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//}
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#elif defined __ORBIS__
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if(m_fScreenHeight==1080.0f)
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{
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//if(m_fScreenHeight==1080.0f)
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//{
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platformSkinPath = L"skinHDOrbis.swf";
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}
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else
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{
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platformSkinPath = L"skinOrbis.swf";
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}
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//}
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//else
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//{
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// platformSkinPath = L"skinOrbis.swf";
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//}
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#endif
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// str1k3r - Fixes 720p/480p Crashes on Windows64, also allows this to be used on 1080p consoles instead of just Windows64
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// This also cleans up some 4J code and turns 3 if statements into 1.
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if (m_fScreenWidth >= 1920.0f)
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if (ui.getScreenWidth() >= 1920.0f)
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{
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m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskinHD.swf");
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m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinHDGraphics.swf", L"skinHDGraphics.swf");
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@@ -700,7 +700,7 @@ void UIController::loadSkins()
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m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinHDGraphicsTooltips.swf", L"skinHDGraphicsTooltips.swf");
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m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinHDGraphicsLabels.swf", L"skinHDGraphicsLabels.swf");
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#ifdef _WINDOWS64
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m_iggyLibraries[eLibrary_ControlTooltips] = loadSkin(controlTooltipsPath, L"skinControlTooltipsHD.swf");
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m_iggyLibraries[eLibrary_ControlTooltips] = loadSkin(tooltipsSkinPath, L"skinControlTooltipsHD.swf");
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#endif
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m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinHDLabels.swf", L"skinHDLabels.swf");
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m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinHDInGame.swf", L"skinHDInGame.swf");
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@@ -717,7 +717,7 @@ void UIController::loadSkins()
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m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinGraphicsTooltips.swf", L"skinGraphicsTooltips.swf");
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m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinGraphicsLabels.swf", L"skinGraphicsLabels.swf");
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#ifdef _WINDOWS64
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m_iggyLibraries[eLibrary_ControlTooltips] = loadSkin(controlTooltipsPath, L"skinControlTooltips.swf");
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m_iggyLibraries[eLibrary_ControlTooltips] = loadSkin(tooltipsSkinPath, L"skinControlTooltips.swf");
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#endif
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m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinLabels.swf", L"skinLabels.swf");
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m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinInGame.swf", L"skinInGame.swf");
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@@ -810,7 +810,8 @@ IggyLibrary UIController::loadSkin(const wstring &skinPath, const wstring &skinN
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return lib;
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}
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void UIController::reloadSingleSkin(ELibraries lib, const wstring &skinPath, const wstring &skinName)
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//str1k3r - reloads a single skin
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void UIController::ReloadSkin(ELibraries lib, const wstring &skinPath, const wstring &skinName)
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{
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if(m_iggyLibraries[lib] != IGGY_INVALID_LIBRARY)
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{
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@@ -840,7 +841,8 @@ void UIController::reloadSingleSkin(ELibraries lib, const wstring &skinPath, con
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}
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}
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void UIController::ReloadSkin()
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//str1k3r - reloads every skin
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void UIController::ReloadSkins()
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{
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// Destroy all scene swf
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for(unsigned int i = 0; i < eUIGroup_COUNT; ++i)
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@@ -857,8 +859,8 @@ void UIController::ReloadSkin()
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m_iggyLibraries[i] = IGGY_INVALID_LIBRARY;
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}
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m_reloadSkinThread = new C4JThread(reloadSkinThreadProc, (void*)this, "Reload skin thread");
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m_reloadSkinThread->SetProcessor(CPU_CORE_UI_SCENE);
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m_reloadSkinsThread = new C4JThread(reloadSkinsThreadProc, (void*)this, "Reload skin thread");
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m_reloadSkinsThread->SetProcessor(CPU_CORE_UI_SCENE);
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// Navigate to the timer scene so that we can display something while the loading is happening
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// str1k3r - Exclude this from windows64 as its not needed
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@@ -868,7 +870,7 @@ void UIController::ReloadSkin()
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// str1k3r - Fixes 4J's issue with the screen staying on the timer scene if on another thread on windows64
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#ifdef _WINDOWS64
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m_reloadSkinThread->Run();
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m_reloadSkinsThread->Run();
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#endif
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//// Load new skin
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@@ -884,14 +886,14 @@ void UIController::ReloadSkin()
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//m_groups[eUIGroup_Fullscreen]->ReloadAll();
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}
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void UIController::StartReloadSkinThread()
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void UIController::StartReloadSkinsThread()
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{
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if(m_reloadSkinThread) m_reloadSkinThread->Run();
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if(m_reloadSkinsThread) m_reloadSkinsThread->Run();
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}
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int UIController::reloadSkinThreadProc(void* lpParam)
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int UIController::reloadSkinsThreadProc(void* lpParam)
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{
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EnterCriticalSection(&ms_reloadSkinCS); // MGH - added to prevent crash loading Iggy movies while the skins were being reloaded
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EnterCriticalSection(&ms_reloadSkinsCS); // MGH - added to prevent crash loading Iggy movies while the skins were being reloaded
|
||||
UIController *controller = (UIController *)lpParam;
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// Load new skin
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controller->loadSkins();
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@@ -909,31 +911,31 @@ int UIController::reloadSkinThreadProc(void* lpParam)
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#ifndef _WINDOW64
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||||
controller->NavigateBack(0, false, eUIScene_COUNT, eUILayer_Tooltips);
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||||
#endif
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||||
LeaveCriticalSection(&ms_reloadSkinCS);
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LeaveCriticalSection(&ms_reloadSkinsCS);
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||||
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||||
return 0;
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||||
}
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||||
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bool UIController::IsReloadingSkin()
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||||
bool UIController::IsReloadingSkins()
|
||||
{
|
||||
return m_reloadSkinThread && (!m_reloadSkinThread->hasStarted() || m_reloadSkinThread->isRunning());
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||||
return m_reloadSkinsThread && (!m_reloadSkinsThread->hasStarted() || m_reloadSkinsThread->isRunning());
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||||
}
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bool UIController::IsExpectingOrReloadingSkin()
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bool UIController::IsExpectingOrReloadingSkins()
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{
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return Minecraft::GetInstance()->skins->getSelected()->isLoadingData() || Minecraft::GetInstance()->skins->needsUIUpdate() || IsReloadingSkin() || PendingFontChange();
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||||
return Minecraft::GetInstance()->skins->getSelected()->isLoadingData() || Minecraft::GetInstance()->skins->needsUIUpdate() || IsReloadingSkins() || PendingFontChange();
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}
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||||
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||||
void UIController::CleanUpSkinReload()
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||||
void UIController::CleanUpSkinsReload()
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||||
{
|
||||
delete m_reloadSkinThread;
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||||
m_reloadSkinThread = NULL;
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||||
delete m_reloadSkinsThread;
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||||
m_reloadSkinsThread = NULL;
|
||||
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||||
if(!Minecraft::GetInstance()->skins->isUsingDefaultSkin())
|
||||
{
|
||||
if(!Minecraft::GetInstance()->skins->getSelected()->hasAudio())
|
||||
{
|
||||
#ifdef _DURANGO
|
||||
#if (defined _DURANGO || _WINDOWS64)
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||||
DWORD result = StorageManager.UnmountInstalledDLC(L"TPACK");
|
||||
#else
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||||
DWORD result = StorageManager.UnmountInstalledDLC("TPACK");
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||||
@@ -1143,7 +1145,8 @@ void UIController::handleInput()
|
||||
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||||
if(ProfileManager.GetLockedProfile() >= 0 && !InputManager.IsPadLocked( ProfileManager.GetLockedProfile() ) && firstUnfocussedUnhandledPad >= 0)
|
||||
{
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||||
ProfileManager.RequestSignInUI(false, false, false, false, true, NULL, NULL, firstUnfocussedUnhandledPad );
|
||||
//ProfileManager.RequestSignInUI(false, false, false, false, true, NULL, NULL, firstUnfocussedUnhandledPad );
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||||
ProfileManager.RequestSignInUI(false, false, false, false, true, static_cast<int (*)(LPVOID, const bool, const int)>(NULL), NULL, firstUnfocussedUnhandledPad );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -2207,7 +2210,7 @@ void UIController::NavigateToHomeMenu()
|
||||
// {
|
||||
// pDLCTexPack->m_pSoundBank->Destroy();
|
||||
// }
|
||||
#ifdef _XBOX_ONE
|
||||
#if (defined _XBOX_ONE || _WINDOWS64)
|
||||
DWORD result = StorageManager.UnmountInstalledDLC(L"TPACK");
|
||||
#else
|
||||
DWORD result = StorageManager.UnmountInstalledDLC("TPACK");
|
||||
@@ -3059,7 +3062,7 @@ void UIController::ClearPressStart()
|
||||
|
||||
C4JStorage::EMessageResult UIController::RequestAlertMessage(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, WCHAR *pwchFormatString)
|
||||
{
|
||||
#ifndef __ORBIS__
|
||||
#if !(defined __ORBIS__ || _XBOX_ONE)
|
||||
return RequestMessageBox(uiTitle, uiText, uiOptionA, uiOptionC, dwPad, Func, lpParam, pwchFormatString, 0, false);
|
||||
#else
|
||||
return RequestMessageBox(uiTitle, uiText, uiOptionA, uiOptionC, dwPad, Func, lpParam, NULL, pwchFormatString, 0, false);
|
||||
@@ -3068,14 +3071,14 @@ C4JStorage::EMessageResult UIController::RequestAlertMessage(UINT uiTitle, UINT
|
||||
|
||||
C4JStorage::EMessageResult UIController::RequestErrorMessage(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, WCHAR *pwchFormatString)
|
||||
{
|
||||
#ifndef __ORBIS__
|
||||
#if !(defined __ORBIS__ || _XBOX_ONE)
|
||||
return RequestMessageBox(uiTitle, uiText, uiOptionA, uiOptionC, dwPad, Func, lpParam, pwchFormatString, 0, true);
|
||||
#else
|
||||
return RequestMessageBox(uiTitle, uiText, uiOptionA, uiOptionC, dwPad, Func, lpParam, NULL, pwchFormatString, 0, true);
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef __ORBIS__
|
||||
#if !(defined __ORBIS__ || _XBOX_ONE)
|
||||
C4JStorage::EMessageResult UIController::RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad,
|
||||
int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, WCHAR *pwchFormatString,DWORD dwFocusButton, bool bIsError)
|
||||
#else
|
||||
@@ -3098,7 +3101,7 @@ C4JStorage::EMessageResult UIController::RequestMessageBox(UINT uiTitle, UINT ui
|
||||
EUILayer layer = bIsError?eUILayer_Error:eUILayer_Alert;
|
||||
|
||||
bool completed = false;
|
||||
if(ui.IsReloadingSkin())
|
||||
if(ui.IsReloadingSkins())
|
||||
{
|
||||
// Queue this message box
|
||||
QueuedMessageBoxData *queuedData = new QueuedMessageBoxData();
|
||||
|
||||
Reference in new issue
Block a user