wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks

crashes at a stack overflow, cant be assed to fix it atm
This commit is contained in:
2026-07-14 19:52:30 +03:00
parent 976f55c46d
commit 2dfad97503
41 changed files with 574 additions and 308 deletions
@@ -0,0 +1,22 @@
#pragma once
#include "BasePressurePlateTile_SPU.h"
class WeightedPressurePlateTile_SPU : public BasePressurePlateTile_SPU
{
public:
enum Sensitivity
{
everything, mobs, players
};
private:
Sensitivity sensitivity;
public:
WeightedPressurePlateTile_SPU(int id) : BasePressurePlateTile_SPU(id) {}
protected:
virtual int getSignalForData(int data) {
return data;
};
};