wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks

crashes at a stack overflow, cant be assed to fix it atm
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pieeebot committed 2026-07-14 19:52:30 +03:00
1 parent 976f55c46d
commit 2dfad97503
41 files changed
+574 -308

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@@ -13,7 +13,7 @@ public:
if(id == Tile_SPU::button_wood_Id)
return TileRef_SPU(wood_Id)->getTexture(Facing::UP);
else
return TileRef_SPU(rock_Id)->getTexture(Facing::UP);
return TileRef_SPU(stone_Id)->getTexture(Facing::UP);
}
virtual bool blocksLight() { return false; }
virtual bool isSolidRender(bool isServerLevel = false) { return false; }