wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks

crashes at a stack overflow, cant be assed to fix it atm
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pieeebot committed 2026-07-14 19:52:30 +03:00
1 parent 976f55c46d
commit 2dfad97503
41 files changed
+574 -308

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#pragma once
#include "Tile_SPU.h"
class BasePressurePlateTile_SPU : public Tile_SPU
{
public:
BasePressurePlateTile_SPU(int id) : Tile_SPU(id) {}
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool blocksLight();
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
virtual void updateDefaultShape();
protected:
virtual int getSignalForData(int data) = 0;
};