Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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@@ -16,7 +16,7 @@ private:
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ConsoleSaveFile *m_saveFile;
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static CRITICAL_SECTION cs_memory;
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unordered_map<__int64, byteArray> m_entityData;
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unordered_map<int64_t, byteArray> m_entityData;
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static std::deque<DataOutputStream *> s_chunkDataQueue;
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static int s_runningThreadCount;
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