Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
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void_17 committed 2026-03-02 15:53:32 +07:00
1 parent d6ec138710
commit d63f79325f
308 files changed
+5371 -5379

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@@ -14,7 +14,7 @@ public:
virtual ChunkSource *createRandomLevelSource() const;
virtual bool isNaturalDimension();
virtual bool isValidSpawn(int x, int y) const;
virtual float getTimeOfDay(__int64 time, float a) const;
virtual float getTimeOfDay(int64_t time, float a) const;
virtual bool mayRespawn() const;
virtual bool isFoggyAt(int x, int z);