Revert "Get rid of MSVC's __int64"

This reverts commit d63f79325f.
This commit is contained in:
void_17 committed 2026-03-02 17:39:35 +07:00
1 parent 119bff3514
commit b9a2951901
308 files changed
+5368 -5360

No files matched your search

+5 -5
View File
@@ -7,20 +7,20 @@ class LevelSummary
{
const wstring levelId;
const wstring levelName;
const int64_t lastPlayed;
const int64_t sizeOnDisk;
const __int64 lastPlayed;
const __int64 sizeOnDisk;
const bool requiresConversion;
GameType *gameMode;
const bool hardcore;
const bool _hasCheats;
public:
LevelSummary(const wstring& levelId, const wstring& levelName, int64_t lastPlayed, int64_t sizeOnDisk, GameType *gameMode, bool requiresConversion, bool hardcore, bool hasCheats);
LevelSummary(const wstring& levelId, const wstring& levelName, __int64 lastPlayed, __int64 sizeOnDisk, GameType *gameMode, bool requiresConversion, bool hardcore, bool hasCheats);
wstring getLevelId();
wstring getLevelName();
int64_t getSizeOnDisk();
__int64 getSizeOnDisk();
bool isRequiresConversion();
int64_t getLastPlayed();
__int64 getLastPlayed();
int compareTo(LevelSummary *rhs);
GameType *getGameMode();
bool isHardcore();