feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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+17
-11
@@ -15,6 +15,7 @@ private:
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static const int DATA_HEALTH_ID = 18;
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static const int DATA_INTERESTED_ID = 19;
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static const int DATA_COLLAR_COLOR = 20;
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static const int START_HEALTH = 8;
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static const int MAX_HEALTH = 20;
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static const int TAME_HEALTH = 20;
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@@ -25,26 +26,24 @@ private:
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public:
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Wolf(Level *level);
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protected:
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virtual void registerAttributes();
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public:
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virtual bool useNewAi();
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virtual void setTarget(shared_ptr<Mob> target);
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virtual void setTarget(shared_ptr<LivingEntity> target);
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protected:
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virtual void serverAiMobStep();
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public:
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virtual int getMaxHealth();
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protected:
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virtual void defineSynchedData();
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virtual bool makeStepSound();
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virtual void playStepSound(int xt, int yt, int zt, int t);
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public:
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virtual int getTexture(); // 4J - changed from wstring to ing
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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protected:
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virtual bool removeWhenFarAway();
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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@@ -60,9 +59,10 @@ public:
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float getHeadRollAngle(float a);
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float getHeadHeight();
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int getMaxHeadXRot();
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virtual bool hurt(DamageSource *source, int dmg);
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virtual bool hurt(DamageSource *source, float dmg);
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virtual bool doHurtTarget(shared_ptr<Entity> target);
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virtual bool interact(shared_ptr<Player> player);
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virtual void setTame(bool value);
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virtual bool mobInteract(shared_ptr<Player> player);
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virtual void handleEntityEvent(byte id);
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float getTailAngle();
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virtual bool isFood(shared_ptr<ItemInstance> item);
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@@ -83,4 +83,10 @@ public:
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virtual void setIsInterested(bool isInterested);
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virtual bool canMate(shared_ptr<Animal> animal);
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bool isInterested();
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protected:
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virtual bool removeWhenFarAway();
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public:
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virtual bool wantsToAttack(shared_ptr<LivingEntity> target, shared_ptr<LivingEntity> owner);
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};
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