feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -1,11 +1,11 @@
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#pragma once
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#include "Tile.h"
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#include "RotatedPillarTile.h"
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class ChunkRebuildData;
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class Player;
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class TreeTile : public Tile
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class TreeTile : public RotatedPillarTile
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{
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friend class Tile;
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friend class ChunkRebuildData;
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@@ -25,26 +25,26 @@ public:
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static const unsigned int TREE_NAMES[TREE_NAMES_LENGTH];
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static const wstring TREE_STRING_NAMES[TREE_NAMES_LENGTH];
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static const wstring TREE_TEXTURES[];
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private:
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Icon **icons;
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Icon *iconTop;
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Icon *icons_side[TREE_NAMES_LENGTH];
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Icon *icons_top[TREE_NAMES_LENGTH];
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protected:
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TreeTile(int id);
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public:
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virtual int getRenderShape();
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virtual int getResourceCount(Random *random);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
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virtual Icon *getTexture(int face, int data);
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virtual unsigned int getDescriptionId(int iData = -1);
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protected:
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int getSpawnResourcesAuxValue(int data);
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virtual Icon *getTypeTexture(int type);
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virtual Icon *getTopTexture(int type);
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public:
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static int getWoodType(int data);
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