feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -12,7 +12,8 @@ private:
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public:
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int x, y, z, tileId;
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int64_t m_delay;
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__int64 m_delay;
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int priorityTilt;
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private:
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int64_t c;
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@@ -20,14 +21,16 @@ private:
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public:
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TickNextTickData(int x, int y, int z, int tileId);
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bool equals(const void *o) const;
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bool equals(const TickNextTickData *o) const;
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int hashCode() const;
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TickNextTickData *delay(int64_t l);
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TickNextTickData *delay(__int64 l);
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void setPriorityTilt(int priorityTilt);
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int compareTo(const TickNextTickData *tnd) const;
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static bool compare_fnct(const TickNextTickData &x, const TickNextTickData &y);
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static int hash_fnct(const TickNextTickData &k);
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static bool eq_test(const TickNextTickData &x, const TickNextTickData &y);
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bool operator==(const TickNextTickData &k);
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};
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struct TickNextTickDataKeyHash
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