feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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#pragma once
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class Scoreboard;
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class Objective;
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class Score
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{
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public:
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// 4J Not converted
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#if 0
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static final Comparator<Score> SCORE_COMPARATOR = new Comparator<Score>() {
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@Override
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public int compare(Score o1, Score o2) {
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if (o1.getScore() > o2.getScore()) {
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return 1;
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} else if (o1.getScore() < o2.getScore()) {
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return -1;
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} else {
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return 0;
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}
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}
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};
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#endif
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private:
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Scoreboard *scoreboard;
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Objective *objective;
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wstring owner;
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int count;
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public:
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Score(Scoreboard *scoreboard, Objective *objective, const wstring &owner);
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void add(int count);
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void remove(int count);
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void increment();
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void decrement();
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int getScore();
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void setScore(int score);
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Objective *getObjective();
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wstring getOwner();
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Scoreboard *getScoreboard();
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void updateFor(vector<shared_ptr<Player> > *players);
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};
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