feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -66,21 +66,17 @@ void ResultSlot::onTake(shared_ptr<Player> player, shared_ptr<ItemInstance> carr
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if (item->getItem()->hasCraftingRemainingItem())
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{
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// (TheApathetic)
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shared_ptr<ItemInstance> craftResult = shared_ptr<ItemInstance>(new ItemInstance(item->getItem()->getCraftingRemainingItem()));
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/*
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* Try to place this in the player's inventory (See we.java
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* for new method)
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* Try to place this in the player's inventory (See we.java for new method)
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*/
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if (item->getItem()->shouldMoveCraftingResultToInventory(item) && this->player->inventory->add(craftResult))
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if (item->getItem()->shouldMoveCraftingResultToInventory(item) && player->inventory->add(craftResult))
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{
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continue;
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}
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// If this slot is now empty, place it there (current
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// behavior)
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// If this slot is now empty, place it there (current behavior)
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if (craftSlots->getItem(i) == NULL)
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{
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craftSlots->setItem(i, craftResult);
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@@ -88,7 +84,7 @@ void ResultSlot::onTake(shared_ptr<Player> player, shared_ptr<ItemInstance> carr
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else
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{
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// Finally, if nothing else, just drop the item
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this->player->drop(craftResult);
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player->drop(craftResult);
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}
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}
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