feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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#pragma once
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#include "DiodeTile.h"
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class RepeaterTile : public DiodeTile
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{
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public:
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static const int DELAY_MASK = DIRECTION_INV_MASK;
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static const int DELAY_SHIFT = 2;
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static const double DELAY_RENDER_OFFSETS[4];
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private:
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static const int DELAYS[4];
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public:
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RepeaterTile(int id, bool on);
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
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protected:
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virtual int getTurnOnDelay(int data);
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virtual DiodeTile *getOnTile();
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virtual DiodeTile *getOffTile();
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public:
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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virtual int getRenderShape();
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virtual bool isLocked(LevelSource *level, int x, int y, int z, int data);
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protected:
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virtual bool isAlternateInput(int tile);
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public:
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void animateTick(Level *level, int xt, int yt, int zt, Random *random);
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void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual bool TestUse();
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};
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