feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -10,21 +10,21 @@ private:
|
||||
bool lit;
|
||||
public:
|
||||
RedStoneOreTile(int id, bool lit);
|
||||
virtual int getTickDelay();
|
||||
virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
|
||||
virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
|
||||
virtual int getTickDelay(Level *level);
|
||||
virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
|
||||
virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
|
||||
virtual bool TestUse();
|
||||
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
|
||||
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
|
||||
private:
|
||||
virtual void interact(Level *level, int x, int y, int z);
|
||||
public:
|
||||
virtual void tick(Level *level, int x, int y, int z, Random* random);
|
||||
virtual int getResource(int data, Random *random, int playerBonusLevel);
|
||||
virtual int getResource(int data, Random *random, int playerBonusLevel);
|
||||
virtual int getResourceCountForLootBonus(int bonusLevel, Random *random);
|
||||
virtual int getResourceCount(Random *random);
|
||||
virtual int getResourceCount(Random *random);
|
||||
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
|
||||
virtual void animateTick(Level *level, int x, int y, int z, Random *random);
|
||||
|
||||
virtual void animateTick(Level *level, int x, int y, int z, Random *random);
|
||||
|
||||
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
|
||||
virtual bool shouldTileTick(Level *level, int x,int y,int z);
|
||||
private:
|
||||
|
||||
Reference in New Issue
Block a user