feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -23,7 +23,7 @@ bool RedStoneItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Playe
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if (face == 5) x++;
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if (!level->isEmptyTile(x, y, z)) return false;
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}
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if (!player->mayBuild(x, y, z)) return false;
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if (!player->mayUseItemAt(x, y, z, face, itemInstance)) return false;
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if (Tile::redStoneDust->mayPlace(level, x, y, z))
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{
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if(!bTestUseOnOnly)
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@@ -32,7 +32,7 @@ bool RedStoneItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Playe
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player->awardStat(GenericStats::blocksPlaced(Tile::redStoneDust_Id), GenericStats::param_blocksPlaced(Tile::redStoneDust_Id,itemInstance->getAuxValue(),1));
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itemInstance->count--;
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level->setTile(x, y, z, Tile::redStoneDust_Id);
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level->setTileAndUpdate(x, y, z, Tile::redStoneDust_Id);
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}
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}
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