feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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#pragma once
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#include "Goal.h"
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class RangedAttackMob;
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class RangedAttackGoal : public Goal
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{
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private:
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Mob *mob; // Owner
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RangedAttackMob *rangedAttackMob; // owner
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weak_ptr<LivingEntity> target;
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int attackTime;
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double speedModifier;
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int seeTime;
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int attackIntervalMin;
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int attackIntervalMax;
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float attackRadius;
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float attackRadiusSqr;
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void _init(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackIntervalMin, int attackIntervalMax, float attackRadius);
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public:
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// 4J Added extra Mob param to avoid weird type conversion problems
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RangedAttackGoal(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackInterval, float attackRadius);
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RangedAttackGoal(RangedAttackMob *rangedMob, Mob *mob, double speedModifier, int attackIntervalMin, int attackIntervalMax, float attackRadius);
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bool canUse();
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bool canContinueToUse();
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void stop();
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void tick();
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};
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