feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -15,7 +15,7 @@ const int OcelotSitOnTileGoal::SIT_TICKS = 60 * SharedConstants::TICKS_PER_SECON
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const int OcelotSitOnTileGoal::SEARCH_RANGE = 8;
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const double OcelotSitOnTileGoal::SIT_CHANCE = 0.0065f;
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OcelotSitOnTileGoal::OcelotSitOnTileGoal(Ozelot *ocelot, float speed)
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OcelotSitOnTileGoal::OcelotSitOnTileGoal(Ocelot *ocelot, double speedModifier)
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{
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_tick = 0;
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tryTicks = 0;
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@@ -25,7 +25,7 @@ OcelotSitOnTileGoal::OcelotSitOnTileGoal(Ozelot *ocelot, float speed)
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tileZ = 0;
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this->ocelot = ocelot;
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this->speed = speed;
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this->speedModifier = speedModifier;
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setRequiredControlFlags(Control::MoveControlFlag | Control::JumpControlFlag);
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}
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@@ -41,16 +41,20 @@ bool OcelotSitOnTileGoal::canContinueToUse()
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void OcelotSitOnTileGoal::start()
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{
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ocelot->getNavigation()->moveTo((float) tileX + 0.5, tileY + 1, (float) tileZ + 0.5, speed);
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ocelot->getNavigation()->moveTo((float) tileX + 0.5, tileY + 1, (float) tileZ + 0.5, speedModifier);
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_tick = 0;
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tryTicks = 0;
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maxTicks = ocelot->getRandom()->nextInt(ocelot->getRandom()->nextInt(SIT_TICKS) + SIT_TICKS) + SIT_TICKS;
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ocelot->getSitGoal()->wantToSit(false);
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ocelot->setSittingOnTile(true); // 4J-Added.
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}
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void OcelotSitOnTileGoal::stop()
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{
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ocelot->setSitting(false);
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ocelot->setSittingOnTile(false); // 4J-Added.
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}
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void OcelotSitOnTileGoal::tick()
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@@ -60,7 +64,7 @@ void OcelotSitOnTileGoal::tick()
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if (ocelot->distanceToSqr(tileX, tileY + 1, tileZ) > 1)
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{
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ocelot->setSitting(false);
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ocelot->getNavigation()->moveTo((float) tileX + 0.5, tileY + 1, (float) tileZ + 0.5, speed);
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ocelot->getNavigation()->moveTo((float) tileX + 0.5, tileY + 1, (float) tileZ + 0.5, speedModifier);
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tryTicks++;
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}
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else if (!ocelot->isSitting())
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@@ -88,9 +92,9 @@ bool OcelotSitOnTileGoal::findNearestTile()
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if (dist < distSqr)
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{
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this->tileX = x;
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this->tileY = y;
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this->tileZ = z;
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tileX = x;
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tileY = y;
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tileZ = z;
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distSqr = dist;
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}
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}
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