feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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#pragma once
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#include "AttributeInstance.h"
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class ModifiableAttributeInstance : public AttributeInstance
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{
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private:
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BaseAttributeMap *attributeMap;
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Attribute *attribute;
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unordered_set<AttributeModifier *> modifiers [AttributeModifier::TOTAL_OPERATIONS];
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unordered_map<unsigned int, AttributeModifier *> modifierById;
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double baseValue;
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bool dirty;
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double cachedValue;
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public:
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ModifiableAttributeInstance(BaseAttributeMap *attributeMap, Attribute *attribute);
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~ModifiableAttributeInstance();
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Attribute *getAttribute();
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double getBaseValue();
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void setBaseValue(double baseValue);
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unordered_set<AttributeModifier *> *getModifiers(int operation);
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void getModifiers(unordered_set<AttributeModifier *>& result);
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AttributeModifier *getModifier(eMODIFIER_ID id);
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void addModifiers(unordered_set<AttributeModifier *> *modifiers);
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void addModifier(AttributeModifier *modifier);
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private:
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void setDirty();
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public:
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void removeModifier(AttributeModifier *modifier);
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void removeModifier(eMODIFIER_ID id);
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void removeModifiers();
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double getValue();
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private:
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double calculateValue();
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};
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