feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -1,6 +1,32 @@
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#include "stdafx.h"
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#include "net.minecraft.world.level.levelgen.structure.h"
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#include "JavaMath.h"
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#include "Mth.h"
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const wstring MineShaftFeature::OPTION_CHANCE = L"chance";
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MineShaftFeature::MineShaftFeature()
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{
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chance = 0.01;
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}
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wstring MineShaftFeature::getFeatureName()
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{
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return L"Mineshaft";
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}
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MineShaftFeature::MineShaftFeature(unordered_map<wstring, wstring> options)
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{
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chance = 0.01;
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for(AUTO_VAR(it,options.begin()); it != options.end(); ++it)
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{
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if (it->first.compare(OPTION_CHANCE) == 0)
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{
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chance = Mth::getDouble(it->second, chance);
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}
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}
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}
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bool MineShaftFeature::isFeatureChunk(int x, int z, bool bIsSuperflat)
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{
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@@ -11,7 +37,7 @@ bool MineShaftFeature::isFeatureChunk(int x, int z, bool bIsSuperflat)
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forcePlacement = levelGenOptions->isFeatureChunk(x,z,eFeature_Mineshaft);
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}
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return forcePlacement || (random->nextInt(100) == 0 && random->nextInt(80) < max(abs(x), abs(z)));
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return forcePlacement || (random->nextDouble() < chance && random->nextInt(80) < max(abs(x), abs(z)));
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}
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StructureStart *MineShaftFeature::createStructureStart(int x, int z)
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