feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -16,7 +16,7 @@ class HellFlatLevelSource : public ChunkSource
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{
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public:
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static const int CHUNK_HEIGHT = 8;
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static const int CHUNK_WIDTH = 4;
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static const int CHUNK_WIDTH = 4;
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private:
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Random *random;
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@@ -26,14 +26,14 @@ private:
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Level *level;
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public:
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HellFlatLevelSource(Level *level, __int64 seed);
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HellFlatLevelSource(Level *level, __int64 seed);
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~HellFlatLevelSource();
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private:
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void prepareHeights(int xOffs, int zOffs, byteArray blocks);
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void prepareHeights(int xOffs, int zOffs, byteArray blocks);
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public:
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void buildSurfaces(int xOffs, int zOffs, byteArray blocks);
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void buildSurfaces(int xOffs, int zOffs, byteArray blocks);
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LevelChunk *create(int x, int z);
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LevelChunk *getChunk(int xOffs, int zOffs);
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@@ -41,11 +41,12 @@ public:
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public:
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virtual bool hasChunk(int x, int y);
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void postProcess(ChunkSource *parent, int xt, int zt);
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bool save(bool force, ProgressListener *progressListener);
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bool tick();
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bool shouldSave();
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wstring gatherStats();
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void postProcess(ChunkSource *parent, int xt, int zt);
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bool save(bool force, ProgressListener *progressListener);
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bool tick();
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bool shouldSave();
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wstring gatherStats();
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virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
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virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
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};
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