feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -26,11 +26,13 @@ const Rarity *GoldenAppleItem::getRarity(shared_ptr<ItemInstance> itemInstance)
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void GoldenAppleItem::addEatEffect(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
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{
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if (!level->isClientSide) player->addEffect(new MobEffectInstance(MobEffect::absorption->id, 2 * 60 * SharedConstants::TICKS_PER_SECOND, 0));
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if (instance->getAuxValue() > 0)
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{
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if (!level->isClientSide)
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{
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player->addEffect(new MobEffectInstance(MobEffect::regeneration->id, 30 * SharedConstants::TICKS_PER_SECOND, 3));
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player->addEffect(new MobEffectInstance(MobEffect::regeneration->id, 30 * SharedConstants::TICKS_PER_SECOND, 4));
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player->addEffect(new MobEffectInstance(MobEffect::damageResistance->id, 300 * SharedConstants::TICKS_PER_SECOND, 0));
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player->addEffect(new MobEffectInstance(MobEffect::fireResistance->id, 300 * SharedConstants::TICKS_PER_SECOND, 0));
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}
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