feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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#pragma once
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#include "Item.h"
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class FireworksItem : public Item
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{
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public:
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static const wstring TAG_FIREWORKS;
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static const wstring TAG_EXPLOSION;
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static const wstring TAG_EXPLOSIONS;
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static const wstring TAG_FLIGHT;
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static const wstring TAG_E_TYPE;
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static const wstring TAG_E_TRAIL;
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static const wstring TAG_E_FLICKER;
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static const wstring TAG_E_COLORS;
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static const wstring TAG_E_FADECOLORS;
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static const byte TYPE_SMALL = 0;
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static const byte TYPE_BIG = 1;
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static const byte TYPE_STAR = 2;
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static const byte TYPE_CREEPER = 3;
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static const byte TYPE_BURST = 4;
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static const byte TYPE_MIN = TYPE_SMALL;
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static const byte TYPE_MAX = TYPE_BURST;
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FireworksItem(int id);
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bool useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
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void appendHoverText(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, vector<HtmlString> *lines, bool advanced);
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};
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