feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -90,7 +90,7 @@ void ExperienceOrb::tick()
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yd = 0.2f;
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xd = (random->nextFloat() - random->nextFloat()) * 0.2f;
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zd = (random->nextFloat() - random->nextFloat()) * 0.2f;
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level->playSound(shared_from_this(), eSoundType_RANDOM_FIZZ, 0.4f, 2.0f + random->nextFloat() * 0.4f);
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playSound(eSoundType_RANDOM_FIZZ, 0.4f, 2.0f + random->nextFloat() * 0.4f);
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}
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checkInTile(x, (bb->y0 + bb->y1) / 2, z);
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@@ -162,8 +162,9 @@ void ExperienceOrb::burn(int dmg)
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hurt(DamageSource::inFire, dmg);
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}
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bool ExperienceOrb::hurt(DamageSource *source, int damage)
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bool ExperienceOrb::hurt(DamageSource *source, float damage)
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{
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if (isInvulnerable()) return false;
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markHurt();
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health -= damage;
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if (health <= 0)
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@@ -195,7 +196,7 @@ void ExperienceOrb::playerTouch(shared_ptr<Player> player)
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{
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player->takeXpDelay = 2;
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// 4J - sound change brought forward from 1.2.3
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level->playSound(shared_from_this(), eSoundType_RANDOM_ORB, 0.1f, 0.5f * ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.8f));
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playSound(eSoundType_RANDOM_ORB, 0.1f, 0.5f * ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.8f));
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player->take(shared_from_this(), 1);
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player->increaseXp(value);
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remove();
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