feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -15,7 +15,7 @@ bool ExperienceItem::isFoil(shared_ptr<ItemInstance> itemInstance)
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return true;
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}
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bool ExperienceItem::TestUse(Level *level, shared_ptr<Player> player)
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bool ExperienceItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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{
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return true;
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}
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@@ -26,7 +26,7 @@ shared_ptr<ItemInstance> ExperienceItem::use(shared_ptr<ItemInstance> itemInstan
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{
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itemInstance->count--;
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}
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level->playSound(player, eSoundType_RANDOM_BOW, 0.5f, 0.4f / (random->nextFloat() * 0.4f + 0.8f));
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level->playEntitySound(player, eSoundType_RANDOM_BOW, 0.5f, 0.4f / (random->nextFloat() * 0.4f + 0.8f));
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if (!level->isClientSide) level->addEntity( shared_ptr<ThrownExpBottle>( new ThrownExpBottle(level, player) ));
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return itemInstance;
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}
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