feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -1,10 +1,9 @@
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#include "stdafx.h"
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#include "Enemy.h"
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EntitySelector *Enemy::ENEMY_SELECTOR = new Enemy::EnemyEntitySelector();
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const int Enemy::XP_REWARD_NONE = 0;
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const int Enemy::XP_REWARD_SMALL = 3;
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const int Enemy::XP_REWARD_MEDIUM = 5;
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const int Enemy::XP_REWARD_LARGE = 10;
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const int Enemy::XP_REWARD_HUGE = 20;
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bool Enemy::EnemyEntitySelector::matches(shared_ptr<Entity> entity) const
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{
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return (entity != NULL) && entity->instanceof(eTYPE_ENEMY);
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}
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