feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -1,15 +1,15 @@
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#pragma once
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#include "EntityTile.h"
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#include "BaseEntityTile.h"
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#include "ChestTile.h"
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class EnderChestTile : public EntityTile
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class EnderChestTile : public BaseEntityTile
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{
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public:
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static const int EVENT_SET_OPEN_COUNT = ChestTile::EVENT_SET_OPEN_COUNT;
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EnderChestTile(int id);
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virtual void updateDefaultShape(); // 4J Added override
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virtual void updateDefaultShape(); // 4J Added override
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bool isSolidRender(bool isServerLevel = false);
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bool isCubeShaped();
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@@ -21,7 +21,7 @@ protected:
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bool isSilkTouchable();
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public:
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void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
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void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
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bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
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shared_ptr<TileEntity> newTileEntity(Level *level);
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void animateTick(Level *level, int xt, int yt, int zt, Random *random);
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