feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -39,9 +39,10 @@ public:
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void removeTileEntity(int x, int y, int z);
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void load();
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void unload(bool unloadTileEntities) ; // 4J - added parameter
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bool containsPlayer(); // 4J added
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void markUnsaved();
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void getEntities(shared_ptr<Entity> except, AABB bb, vector<shared_ptr<Entity> > &es);
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void getEntitiesOfClass(const type_info& ec, AABB bb, vector<shared_ptr<Entity> > &es);
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void getEntities(shared_ptr<Entity> except, AABB bb, vector<shared_ptr<Entity> > &es, EntitySelector *selector);
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void getEntitiesOfClass(const type_info& ec, AABB bb, vector<shared_ptr<Entity> > &es, EntitySelector *selector);
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int countEntities();
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bool shouldSave(bool force);
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void setBlocks(byteArray newBlocks, int sub);
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