feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -2,6 +2,8 @@
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#include "LevelData.h"
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class GameRules;
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class DerivedLevelData : public LevelData
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{
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private:
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@@ -20,7 +22,8 @@ public:
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int getXSpawn();
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int getYSpawn();
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int getZSpawn();
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__int64 getTime();
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__int64 getGameTime();
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__int64 getDayTime();
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__int64 getSizeOnDisk();
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CompoundTag *getLoadedPlayerTag();
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wstring getLevelName();
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@@ -35,7 +38,8 @@ public:
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void setXSpawn(int xSpawn);
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void setYSpawn(int ySpawn);
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void setZSpawn(int zSpawn);
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void setTime(__int64 time);
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void setGameTime(__int64 time);
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void setDayTime(__int64 time);
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void setSizeOnDisk(__int64 sizeOnDisk);
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void setLoadedPlayerTag(CompoundTag *loadedPlayerTag);
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void setDimension(int dimension);
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@@ -55,6 +59,7 @@ public:
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void setAllowCommands(bool allowCommands);
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bool isInitialized();
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void setInitialized(bool initialized);
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GameRules *getGameRules();
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int getXZSize(); // 4J Added
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int getHellScale(); // 4J Addded
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};
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