feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -55,7 +55,7 @@ Stat *CommonStats::get_breedEntity(eINSTANCEOF mobType)
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Stat *CommonStats::get_tamedEntity(eINSTANCEOF mobType)
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{
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if (mobType == eTYPE_OZELOT) return GenericStats::lionTamer();
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if (mobType == eTYPE_OCELOT) return GenericStats::lionTamer();
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else if (mobType == eTYPE_WOLF) return Stats::befriendsWolf;
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else return NULL;
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}
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@@ -93,7 +93,7 @@ Stat *CommonStats::get_itemsCollected(int itemId, int itemAux)
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// stor itemsBought(emerald) so I don't have to make yet another massive
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// StatArray for Items Bought.
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#if (defined _EXTENDED_ACHIEVEMENTS) && (!defined _XBOX_ONE)
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if (itemId == Tile::cloth_Id) return Stats::rainbowCollection[itemAux];
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if (itemId == Tile::wool_Id) return Stats::rainbowCollection[itemAux];
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#endif
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if (itemId != Item::emerald_Id) return Stats::itemsCollected[itemId];
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