feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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#pragma once
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#include "CombatTracker.h"
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class DamageSource;
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class CombatEntry
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{
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private:
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DamageSource *source;
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int time;
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float damage;
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float health;
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CombatTracker::eLOCATION location; // 4J: Location is now an enum, not a string
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float fallDistance;
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public:
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CombatEntry(DamageSource *source, int time, float health, float damage, CombatTracker::eLOCATION nextLocation, float fallDistance);
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~CombatEntry();
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DamageSource *getSource();
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int getTime();
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float getDamage();
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float getHealthBeforeDamage();
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float getHealthAfterDamage();
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bool isCombatRelated();
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CombatTracker::eLOCATION getLocation();
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wstring getAttackerName();
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float getFallDistance();
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};
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