feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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-16
@@ -17,37 +17,38 @@ private:
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Icon **iconTop;
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public:
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static const int HEAD_PIECE_DATA = 0x8;
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static const int OCCUPIED_DATA = 0x4;
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static const int HEAD_PIECE_DATA = 0x8;
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static const int OCCUPIED_DATA = 0x4;
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static int HEAD_DIRECTION_OFFSETS[4][2];
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static int HEAD_DIRECTION_OFFSETS[4][2];
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BedTile(int id);
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BedTile(int id);
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virtual void updateDefaultShape();
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virtual bool TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player);
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual Icon *getTexture(int face, int data);
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual Icon *getTexture(int face, int data);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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virtual int getRenderShape();
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virtual int getRenderShape();
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virtual bool isCubeShaped();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual int getResource(int data, Random *random,int playerBonusLevel);
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virtual int getResource(int data, Random *random,int playerBonusLevel);
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private:
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using Tile::setShape;
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void setShape();
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void setShape();
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public:
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static bool isHeadPiece(int data);
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static bool isOccupied(int data);
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static bool isHeadPiece(int data);
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static bool isOccupied(int data);
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static void setOccupied(Level *level, int x, int y, int z, bool occupied);
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static Pos *findStandUpPosition(Level *level, int x, int y, int z, int skipCount);
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static Pos *findStandUpPosition(Level *level, int x, int y, int z, int skipCount);
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
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virtual int getPistonPushReaction();
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
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virtual int getPistonPushReaction();
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virtual int cloneTileId(Level *level, int x, int y, int z);
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virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
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};
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