feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -1,5 +1,4 @@
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#pragma once
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#include "HumanoidMobRenderer.h"
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class VillagerZombieModel;
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@@ -8,6 +7,10 @@ class Zombie;
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class ZombieRenderer : public HumanoidMobRenderer
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{
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private:
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static ResourceLocation ZOMBIE_PIGMAN_LOCATION;
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static ResourceLocation ZOMBIE_LOCATION;
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static ResourceLocation ZOMBIE_VILLAGER_LOCATION;
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HumanoidModel *defaultModel;
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VillagerZombieModel *villagerModel;
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@@ -24,18 +27,19 @@ public:
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ZombieRenderer();
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protected:
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void createArmorParts();
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int prepareArmor(shared_ptr<Mob> _mob, int layer, float a);
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virtual void createArmorParts();
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virtual int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a);
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public:
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void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
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virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
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protected:
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void additionalRendering(shared_ptr<Mob> _mob, float a);
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virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
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private:
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void swapArmor(shared_ptr<Zombie> mob);
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virtual void swapArmor(shared_ptr<Zombie> mob);
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protected:
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void setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
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virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a);
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};
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