feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -3,10 +3,15 @@
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class SpiderRenderer : public MobRenderer
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{
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private:
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static ResourceLocation SPIDER_LOCATION;
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static ResourceLocation SPIDER_EYES_LOCATION;
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public:
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SpiderRenderer();
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protected:
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virtual float getFlipDegrees(shared_ptr<Mob> spider);
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virtual int prepareArmor(shared_ptr<Mob> _spider, int layer, float a);
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void scale(shared_ptr<Mob> _mob, float a);
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virtual float getFlipDegrees(shared_ptr<LivingEntity> spider);
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virtual int prepareArmor(shared_ptr<LivingEntity> _spider, int layer, float a);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
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};
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