feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -102,7 +102,16 @@ void PSVitaNPToolkit::coreCallback( const sce::Toolkit::NP::Event& event )
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break;
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case sce::Toolkit::NP::Event::loggedIn: ///< An event from the NetCtl service generated when a connection to the PSN has been established.
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app.DebugPrintf("Received core callback: PSN sign in \n");
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ProfileManager.SetNetworkStatus(true, true);
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SceNetCtlInfo info;
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sceNetCtlInetGetInfo(SCE_NET_CTL_INFO_DEVICE, &info);
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if(info.device == SCE_NET_CTL_DEVICE_PHONE) // 3G connection, we're not going to allow this
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{
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ProfileManager.SetNetworkStatus(false, true);
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}
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else
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{
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ProfileManager.SetNetworkStatus(true, true);
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}
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break;
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case sce::Toolkit::NP::Event::loggedOut: ///< An event from the NetCtl service generated when a connection to the PSN has been lost.
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app.DebugPrintf("Received core callback: PSN sign out \n");
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@@ -350,7 +359,17 @@ static void npStateCallback(SceNpServiceState state, int retCode, void *userdata
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ProfileManager.SetNetworkStatus(false, true);
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break;
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case SCE_NP_SERVICE_STATE_ONLINE:
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ProfileManager.SetNetworkStatus(true, true);
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SceNetCtlInfo info;
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sceNetCtlInetGetInfo(SCE_NET_CTL_INFO_DEVICE, &info);
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if(info.device == SCE_NET_CTL_DEVICE_PHONE) // 3G connection, we're not going to allow this
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{
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app.DebugPrintf("Online with 3G connection!!\n");
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ProfileManager.SetNetworkStatus(false, true);
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}
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else
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{
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ProfileManager.SetNetworkStatus(true, true);
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}
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break;
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default:
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break;
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